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<blockquote data-quote="bluesfella" data-source="post: 5784161" data-attributes="member: 98561"><p><strong><em><span style="color: DarkRed"><span style="font-size: 15px">In the air:</span></span></em></strong></p><p><strong><em></em></strong></p><p>Having cleared the path, the remaining dragonborn sniper turns his attention back to the ground battle. He picks the closest target (the dwarf) and fires. The shot bounces off a piece of floating debris in the air. </p><p></p><p><strong><em><span style="color: DarkRed"><span style="font-size: 15px">On the ground:</span></span></em></strong></p><p><strong><em></em></strong></p><p>Mallick once more flings an arrow at the brigand, but once more misses him. Seeing that his ability to aim is severely degraded, he changes tactics and runs over to Brocc to see if he can assist him. He is weak and weary, but begins climbing the mound of rubble to get to the gnome. As soon as he sees that Brocc is badly injured, he calls back to his companions. <span style="color: YellowGreen">"Guys! Brocc's hurt really bad! Are either of you any good at healing?"</span></p><p></p><p>The brigand smiles at Nicodemus and Sledge and says <span style="color: Yellow">"I can see the fear in your eyes, lads! Surrender and we may let one of you live to clean up after our drakes!"</span></p><p></p><p>The smile fades just a bit as Sledge blocks the brigands flail, but the dragonborn keeps fighting.[gm]Man, my rolls suck today.[/gm]</p><p>[sblock=Ground Map]<img src="http://i576.photobucket.com/albums/ss204/bluesfella/tower8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>A red dot means that character is bloodied.</p><p></p><p>Any square on the ground that contains 25-50% debris is considered Difficult Terrain.</p><p>Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb.</p><p></p><p>Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc.[/gm]</p><p><img src="http://i576.photobucket.com/albums/ss204/bluesfella/towerpath8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/3335062/" target="_blank">Sniper #2 Longbow vs. Sledge (1d20+11=17, 1d10+4=10)</a> Miss (Sledge)</p><p><a href="http://invisiblecastle.com/roller/view/3335064/" target="_blank">Mallick vs. Brigand (1d20+6=8, 1d10+2=10)</a> Miss (Brigand)</p><p><a href="http://invisiblecastle.com/roller/view/3335068/" target="_blank">Brigand vs. Sledge (1d20+8=10, 2d6+5=9)</a> Miss (Sledge)[/sblock][sblock=Enemies]Brigand: <span style="color: Yellow">36 damage taken</span></p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Dragonborn Sniper #2: <span style="color: Yellow">11 damage taken</span></p><p>AC-19</p><p>Fort-15</p><p>Ref-18</p><p>Will-16</p><p></p><p>**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: <span style="color: Red">-12</span>/38 hp, <span style="color: Red">Dying</span></p><p><span style="color: Red">2</span>/6 surges remaining</p><p>Used: <span style="color: Red">Distract</span></p><p></p><p>Mallick: <span style="color: Red">7</span>/47 hp, <span style="color: Red">bloodied</span></p><p><span style="color: Red">0</span>/6 surges remaining</p><p>Used: <span style="color: Red">Shadow Wasp Strike</span></p><p></p><p>Nicodemus: <span style="color: Red">24</span>/55 hp, <span style="color: Red">bloodied</span></p><p><span style="color: Red">1</span>/10 surges remaining</p><p>Used: <span style="color: Gray">Martyrs Retribution</span></p><p>Used: <span style="color: Gray">Talon Amulet</span></p><p></p><p>Sledge: <span style="color: Red">27</span>/61 hp, <span style="color: Red">bloodied</span></p><p>6/12 surges remaining</p><p>Used: <span style="color: Gray">Bedeviling Assault</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5784161, member: 98561"] [B][I][COLOR="DarkRed"][SIZE="4"]In the air:[/SIZE][/COLOR] [/I][/B] Having cleared the path, the remaining dragonborn sniper turns his attention back to the ground battle. He picks the closest target (the dwarf) and fires. The shot bounces off a piece of floating debris in the air. [B][I][COLOR="DarkRed"][SIZE="4"]On the ground:[/SIZE][/COLOR] [/I][/B] Mallick once more flings an arrow at the brigand, but once more misses him. Seeing that his ability to aim is severely degraded, he changes tactics and runs over to Brocc to see if he can assist him. He is weak and weary, but begins climbing the mound of rubble to get to the gnome. As soon as he sees that Brocc is badly injured, he calls back to his companions. [COLOR="YellowGreen"]"Guys! Brocc's hurt really bad! Are either of you any good at healing?"[/COLOR] The brigand smiles at Nicodemus and Sledge and says [COLOR="Yellow"]"I can see the fear in your eyes, lads! Surrender and we may let one of you live to clean up after our drakes!"[/COLOR] The smile fades just a bit as Sledge blocks the brigands flail, but the dragonborn keeps fighting.[gm]Man, my rolls suck today.[/gm] [sblock=Ground Map][img]http://i576.photobucket.com/albums/ss204/bluesfella/tower8.png[/IMG] A red dot means that character is bloodied. Any square on the ground that contains 25-50% debris is considered Difficult Terrain. Any square on the ground that contains more than 50% debris requires a DC 15 Athletics check to climb. Trees provide cover as normal.[/sblock][sblock=Aerial Map][gm]Important: The boulder path is all difficult terrain. If you take damage while on the floating path, you will need to make a DC 10 Acrobatics check to avoid slipping over the edge. There are 9 rocks on the path, each 10 ft. higher than the previous one. So falling damage is 1d10 for each 10 ft. above ground level. If you are on the 2nd rock, it's 2d10, 3rd rock is 3d10, etc.[/gm] [IMG]http://i576.photobucket.com/albums/ss204/bluesfella/towerpath8.png[/IMG] [/sblock][sblock=Rolls][url=http://invisiblecastle.com/roller/view/3335062/]Sniper #2 Longbow vs. Sledge (1d20+11=17, 1d10+4=10)[/url] Miss (Sledge) [url=http://invisiblecastle.com/roller/view/3335064/]Mallick vs. Brigand (1d20+6=8, 1d10+2=10)[/url] Miss (Brigand) [url=http://invisiblecastle.com/roller/view/3335068/]Brigand vs. Sledge (1d20+8=10, 2d6+5=9)[/url] Miss (Sledge)[/sblock][sblock=Enemies]Brigand: [COLOR="Yellow"]36 damage taken[/COLOR] AC-19 Fort-18 Ref-15 Will-16 Dragonborn Sniper #2: [COLOR="Yellow"]11 damage taken[/COLOR] AC-19 Fort-15 Ref-18 Will-16 **Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Status]Brocc: [COLOR="Red"]-12[/COLOR]/38 hp, [COLOR="Red"]Dying[/COLOR] [COLOR="Red"]2[/COLOR]/6 surges remaining Used: [COLOR="Red"]Distract[/COLOR] Mallick: [COLOR="Red"]7[/COLOR]/47 hp, [COLOR="Red"]bloodied[/COLOR] [COLOR="Red"]0[/COLOR]/6 surges remaining Used: [COLOR="Red"]Shadow Wasp Strike[/COLOR] Nicodemus: [COLOR="Red"]24[/COLOR]/55 hp, [COLOR="Red"]bloodied[/COLOR] [COLOR="Red"]1[/COLOR]/10 surges remaining Used: [COLOR="Gray"]Martyrs Retribution[/COLOR] Used: [COLOR="Gray"]Talon Amulet[/COLOR] Sledge: [COLOR="Red"]27[/COLOR]/61 hp, [COLOR="Red"]bloodied[/COLOR] 6/12 surges remaining Used: [COLOR="Gray"]Bedeviling Assault[/COLOR][/sblock] [/QUOTE]
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