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<blockquote data-quote="bluesfella" data-source="post: 5833191" data-attributes="member: 98561"><p>Nicodemus - as you step down onto the tile floor, you hear a clinking sound for a moment, then a whooshing sound as a green cloud envelops you. It's poison chokes you, and you are momentarily immobilized (save ends).[sblock=Map]<strong>The green cloud is a poison mist trap. You take 5 poison damage by entering the squares filled by the gas or starting your turn there.</strong></p><p><strong></strong></p><p><strong>The mist provides concealment and blocks line of sight for creatures inside it.</strong></p><p><strong></strong></p><p><strong>If you are on the raised dais, jumping over the cloud requires a DC 12 Athletics check. (You will land in row AA.)</strong></p><p></p><p><img src="http://img191.imageshack.us/img191/2269/rubble2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]The sound of the trap triggering echoes through the chambers ahead of you, and in answer, you hear a loud, deep voice...<span style="color: DarkRed"><strong>"Welcome lost children! You chose the perfect time to visit my domain. Spirits of this ruin lend their ghostly might to my cause. Of course, you can no more see them than you can me. Indeed, my servants have already surrounded your position. But don't fret. The darkness of Zehir will fall upon you soon enough!"</strong></span>[sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/3392749/" target="_blank">Poison Mist trap vs. Nic (1d20+7=23)</a> Hit (Nic)</p><p><a href="http://invisiblecastle.com/roller/view/3392750/" target="_blank">Poison Damage, (1d6+4=6)</a> 6 poison damage, Immobilized (save ends)[/sblock][gm]Sledge is up next.[/gm]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5833191, member: 98561"] Nicodemus - as you step down onto the tile floor, you hear a clinking sound for a moment, then a whooshing sound as a green cloud envelops you. It's poison chokes you, and you are momentarily immobilized (save ends).[sblock=Map][B]The green cloud is a poison mist trap. You take 5 poison damage by entering the squares filled by the gas or starting your turn there. The mist provides concealment and blocks line of sight for creatures inside it. If you are on the raised dais, jumping over the cloud requires a DC 12 Athletics check. (You will land in row AA.)[/B] [IMG]http://img191.imageshack.us/img191/2269/rubble2.png[/IMG][/sblock]The sound of the trap triggering echoes through the chambers ahead of you, and in answer, you hear a loud, deep voice...[COLOR="DarkRed"][B]"Welcome lost children! You chose the perfect time to visit my domain. Spirits of this ruin lend their ghostly might to my cause. Of course, you can no more see them than you can me. Indeed, my servants have already surrounded your position. But don't fret. The darkness of Zehir will fall upon you soon enough!"[/B][/COLOR][sblock=Rolls][url=http://invisiblecastle.com/roller/view/3392749/]Poison Mist trap vs. Nic (1d20+7=23)[/url] Hit (Nic) [url=http://invisiblecastle.com/roller/view/3392750/]Poison Damage, (1d6+4=6)[/url] 6 poison damage, Immobilized (save ends)[/sblock][gm]Sledge is up next.[/gm] [/QUOTE]
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