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*Pathfinder & Starfinder
The adventuring company (multiple characters and XP)
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<blockquote data-quote="Wik" data-source="post: 4724379" data-attributes="member: 40177"><p>DARK SUN used a character tree approach, and I think it works perfectly fine here, too.</p><p></p><p>Basically, each PC can make up to four PCs. If you level a PC through play, you also get to level up another "inactive" character at the same time - provided the inactive character was not of a higher level than the active one. </p><p></p><p>If you only played one PC, then your other PCs wouldn't level as much as the others, because you'd be "spending" more XP (ie, through actual play) to get those lower level-ups. In other words, it'd be easier to level up your 3rd level fighter to get your level 2 mage up a level, rather than levelling up your 5th level rogue. </p><p></p><p>It's a fun system, and one I think would work well with 4e. There were a few rules quibbles with it (the PCs all had to be of the same moral alignment - good, neutral, or evil - and they obviously couldn't share gear), but all in all, it worked.</p><p></p><p>I think the big problem with it in 4e would be treasure acquisition - do PCs that automatically level get associated loot? I would think "no", but you may have to reward more gear to compensate for this. Or you could let the PCs be underequipped - it doesn't really hurt the game that much.</p></blockquote><p></p>
[QUOTE="Wik, post: 4724379, member: 40177"] DARK SUN used a character tree approach, and I think it works perfectly fine here, too. Basically, each PC can make up to four PCs. If you level a PC through play, you also get to level up another "inactive" character at the same time - provided the inactive character was not of a higher level than the active one. If you only played one PC, then your other PCs wouldn't level as much as the others, because you'd be "spending" more XP (ie, through actual play) to get those lower level-ups. In other words, it'd be easier to level up your 3rd level fighter to get your level 2 mage up a level, rather than levelling up your 5th level rogue. It's a fun system, and one I think would work well with 4e. There were a few rules quibbles with it (the PCs all had to be of the same moral alignment - good, neutral, or evil - and they obviously couldn't share gear), but all in all, it worked. I think the big problem with it in 4e would be treasure acquisition - do PCs that automatically level get associated loot? I would think "no", but you may have to reward more gear to compensate for this. Or you could let the PCs be underequipped - it doesn't really hurt the game that much. [/QUOTE]
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