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General Tabletop Discussion
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The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="Emberashh" data-source="post: 8991265" data-attributes="member: 7040941"><p>Im still firmly of the opinion that 5e is just 4e and most of the issues people have with it stem from things that got removed to cover up that its still just 4e under the hood. </p><p></p><p>That being said, Ive found that all the encounter rules in the DMG provide for is guaging how a particular encounter stacks up to what the book expects to be the standard leveling rate for a party. </p><p></p><p>It you want to build an encounter that best integrates your PCs capabilities with your chosen Monsters inna way that produces the desired challenge, then you should playtest them solo. </p><p></p><p>This is especially useful in high level play, and isn't limited to just being useful for 5e. I design encounters the same way for DCC and I can honestly say while it won't be the sole recommendation in my own game, I do plan on emphasizing just how worthwhile it is as a practice. </p><p></p><p>You not only become intimately familiar with what your PCs can do but also aren't left having to fully improvise on the spot; you can anticipate swings in the encounter and can design accordingly, and with repetition you can plan for a number of different scenarios, which will make it easier when the PCs inevitably do the unexpected at the table.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8991265, member: 7040941"] Im still firmly of the opinion that 5e is just 4e and most of the issues people have with it stem from things that got removed to cover up that its still just 4e under the hood. That being said, Ive found that all the encounter rules in the DMG provide for is guaging how a particular encounter stacks up to what the book expects to be the standard leveling rate for a party. It you want to build an encounter that best integrates your PCs capabilities with your chosen Monsters inna way that produces the desired challenge, then you should playtest them solo. This is especially useful in high level play, and isn't limited to just being useful for 5e. I design encounters the same way for DCC and I can honestly say while it won't be the sole recommendation in my own game, I do plan on emphasizing just how worthwhile it is as a practice. You not only become intimately familiar with what your PCs can do but also aren't left having to fully improvise on the spot; you can anticipate swings in the encounter and can design accordingly, and with repetition you can plan for a number of different scenarios, which will make it easier when the PCs inevitably do the unexpected at the table. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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