Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8991287" data-attributes="member: 2629"><p>This has been litigated a lot, but I stick with my statements:</p><p></p><p>1.) There are too many variables for us to ever get a system that prececisely balanceds combat.</p><p></p><p>2.) The design space in the DMG encourages more encounters of lower difficulty and very, very, very few DMs use these. They think that medium and easier encounters can't be interesting because the PC heroes do not feel threatened. I argue in the alternative that it is these battles that make the heroes feel powerful by showing their lives, much like a super hero, were never really in danger ... but I also argue that they can be a challenge as there are thousands of ways to challenge PCs that do not require you threaten their lives. Stopping kobolds from escaping with something, rescuing someone before they are slain, preventing a ritual from being completed, etc... all can give the PCs scenarios they can fail - without ever being threatened. </p><p></p><p>To that end, I build and balance my combats as follows:</p><p></p><p>1.) Does it contribute to the story in a good way?</p><p>2.) Can the PCs reasonably be expected to survive it with decent tactics and use of some of their finite resources?</p><p></p><p>Tghose two questions do not take much to answer, and do not require XP calculations or any of that other garbage.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8991287, member: 2629"] This has been litigated a lot, but I stick with my statements: 1.) There are too many variables for us to ever get a system that prececisely balanceds combat. 2.) The design space in the DMG encourages more encounters of lower difficulty and very, very, very few DMs use these. They think that medium and easier encounters can't be interesting because the PC heroes do not feel threatened. I argue in the alternative that it is these battles that make the heroes feel powerful by showing their lives, much like a super hero, were never really in danger ... but I also argue that they can be a challenge as there are thousands of ways to challenge PCs that do not require you threaten their lives. Stopping kobolds from escaping with something, rescuing someone before they are slain, preventing a ritual from being completed, etc... all can give the PCs scenarios they can fail - without ever being threatened. To that end, I build and balance my combats as follows: 1.) Does it contribute to the story in a good way? 2.) Can the PCs reasonably be expected to survive it with decent tactics and use of some of their finite resources? Tghose two questions do not take much to answer, and do not require XP calculations or any of that other garbage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
Top