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General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="payn" data-source="post: 8991297" data-attributes="member: 90374"><p>It's much older than 4E, the conditions the game is designed around have changed edition to edition. In 3E many abilities had X use per day. It wasn't just healing that determined the keep going ability for adventure parties. Though, yes 4E put a harder limiter on it. Id argue one of the biggest flaws of 3E was just how much you can hack out of its adventure day design. I'm not sure what is up with 5E at the moment but you seem to have a good idea about it. </p><p></p><p>What I'm talking about is encounter powers that refresh every combat or during short rests. I find this one foot in and one foot out to be more hassle than its worth. Day or encounter but pick one and go with it.</p></blockquote><p></p>
[QUOTE="payn, post: 8991297, member: 90374"] It's much older than 4E, the conditions the game is designed around have changed edition to edition. In 3E many abilities had X use per day. It wasn't just healing that determined the keep going ability for adventure parties. Though, yes 4E put a harder limiter on it. Id argue one of the biggest flaws of 3E was just how much you can hack out of its adventure day design. I'm not sure what is up with 5E at the moment but you seem to have a good idea about it. What I'm talking about is encounter powers that refresh every combat or during short rests. I find this one foot in and one foot out to be more hassle than its worth. Day or encounter but pick one and go with it. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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