Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8991355" data-attributes="member: 2629"><p>Again - this is a fool's errand. I can build encounters that are a horrible challenge for one party and trivially easy for another. As an example, imagine a party that has no ranged attacks beyond 120 feet. Then imagine another with archers are long ranged spellcasters. Put them up against manticores out in the wild with the manticore tail spikes firing at 100/200 range. The PCs that lack the capacity to attack at 120 to 200 are going to find that hard, regardless of level, while the long range PCs level 4 and above will likely not find it very hard. The game is too diverse to have a system that broad guideline that is effective.This is what I am counseling against here. Saying that a battle that doesn't threaten the life of PCs won't really matter is undervaluing the importance of story and the other ways you can challenge a PC. Some of the most iconic battles in my campaigns over the decades involved the PCs trying to stop someone from doing something - and the only attacks that were lanuched at the PCs were things intended to slow them down or cut them off from their goal - not kill them. Battles are tedous when there isn't an exciting story behind them that pulls the players into the action. Often, the most tedious battles are those where two forces have no objective other than just to kill each other.</p><p></p><p>Deadly challenges, battle after battle, are boring - and in truth, are either 1.) lies or 2.) end up killing the PCs off quickly. If the PCs are not dying, then the battles are not truly challenging because there isn't a real risk of failure - or the DM is saving the PCs by pulling off the throttle which ends up meaning that the PC actions have no value or merit ... the DM is actually dictating how things will go. If they are real challenges all of the time, and the DM is not protecting the PCs, then PCs die a lot - and you'll get a TPK eventually. All of those options are problematic. Further, it ends up making the heroes of the story, the PCs, feel like they're being bullied rather than that they are the heroes of the tale. </p><p></p><p>The #1 indicator of a good DM in my eyes is the ability to make an exciting game that challenges players and PCs in a variety of ways.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8991355, member: 2629"] Again - this is a fool's errand. I can build encounters that are a horrible challenge for one party and trivially easy for another. As an example, imagine a party that has no ranged attacks beyond 120 feet. Then imagine another with archers are long ranged spellcasters. Put them up against manticores out in the wild with the manticore tail spikes firing at 100/200 range. The PCs that lack the capacity to attack at 120 to 200 are going to find that hard, regardless of level, while the long range PCs level 4 and above will likely not find it very hard. The game is too diverse to have a system that broad guideline that is effective.This is what I am counseling against here. Saying that a battle that doesn't threaten the life of PCs won't really matter is undervaluing the importance of story and the other ways you can challenge a PC. Some of the most iconic battles in my campaigns over the decades involved the PCs trying to stop someone from doing something - and the only attacks that were lanuched at the PCs were things intended to slow them down or cut them off from their goal - not kill them. Battles are tedous when there isn't an exciting story behind them that pulls the players into the action. Often, the most tedious battles are those where two forces have no objective other than just to kill each other. Deadly challenges, battle after battle, are boring - and in truth, are either 1.) lies or 2.) end up killing the PCs off quickly. If the PCs are not dying, then the battles are not truly challenging because there isn't a real risk of failure - or the DM is saving the PCs by pulling off the throttle which ends up meaning that the PC actions have no value or merit ... the DM is actually dictating how things will go. If they are real challenges all of the time, and the DM is not protecting the PCs, then PCs die a lot - and you'll get a TPK eventually. All of those options are problematic. Further, it ends up making the heroes of the story, the PCs, feel like they're being bullied rather than that they are the heroes of the tale. The #1 indicator of a good DM in my eyes is the ability to make an exciting game that challenges players and PCs in a variety of ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
Top