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General Tabletop Discussion
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The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="Blue" data-source="post: 8991522" data-attributes="member: 20564"><p>But that's nop true. Even the quote you gave doesn't say that - they said that the monsters are designed assuming PCs are full up. But encounter building rules are not about the individual monsters. They are about making a collection of the monsters into a encounter.</p><p></p><p>And D&D has always been attrition based. Those encounters are supposed to be multiple, and add up to to the adventuring day.</p><p></p><p></p><p>Yeah, they aren't the greatest. Because of differences in player system mastery, party synergy, terrain, and the like, no encounter building rules can be exact. They are more than guidelines that you need to adjust knowing your own table.</p><p></p><p>Working that level of wishy-washiness as a standard, the encounter building guidelines do fine for building an encounter with a reasonable number of opponents with a reasonable strength going against a reasonable party.</p><p></p><p>When you halve or double the number of people in the party, it breaks down. When you do solo foes, it breaks down. When you do gobs of weak monsters it breaks down. This is a factor of the system. Literally action economy with bounded accuracy are large factors in these.</p><p></p><p>But it can give you a working idea assuming middle of the road, and then - as always - adjusted by your table.</p></blockquote><p></p>
[QUOTE="Blue, post: 8991522, member: 20564"] But that's nop true. Even the quote you gave doesn't say that - they said that the monsters are designed assuming PCs are full up. But encounter building rules are not about the individual monsters. They are about making a collection of the monsters into a encounter. And D&D has always been attrition based. Those encounters are supposed to be multiple, and add up to to the adventuring day. Yeah, they aren't the greatest. Because of differences in player system mastery, party synergy, terrain, and the like, no encounter building rules can be exact. They are more than guidelines that you need to adjust knowing your own table. Working that level of wishy-washiness as a standard, the encounter building guidelines do fine for building an encounter with a reasonable number of opponents with a reasonable strength going against a reasonable party. When you halve or double the number of people in the party, it breaks down. When you do solo foes, it breaks down. When you do gobs of weak monsters it breaks down. This is a factor of the system. Literally action economy with bounded accuracy are large factors in these. But it can give you a working idea assuming middle of the road, and then - as always - adjusted by your table. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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