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General Tabletop Discussion
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The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="Enrahim2" data-source="post: 8992436" data-attributes="member: 7039850"><p>No doubt, but I guess you might not folow the encounter encounter boss formula either?</p><p></p><p>The reason I brought up that is that it not only is almost everywhere in computer games it is also from what I have seen extremely common in published adventures for table top RPGs. As such it was intended to contrast one common pattern where I think it is generally accepted that attrition is essential (and of historic importance), with one pattern where there seem to be strong indications attrition might inded be detrimental to that pattern.</p><p></p><p>There are of course any number of other patterns that can be employed, and for many of them atrition might be critical. If you were mainly thinking of my secondary rant regarding the more complex systems, i can add that combat with meaning do not exclude combat with attrition as a secondary effect, and that there are ways to generate attrition that is not combat.</p><p></p><p>Hence I do not advocate for instance removal of attrition, but rather to raise awarness that attrition should never be a goal by itself, but rather be a tool to achieve something. Moreover being aware of situations where presence of attrition is detrimental might inform DMs about when they might want to provide players "cheap" restoration options, like a timeless pocket dimention they can rest one night before facing the big bad boss.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8992436, member: 7039850"] No doubt, but I guess you might not folow the encounter encounter boss formula either? The reason I brought up that is that it not only is almost everywhere in computer games it is also from what I have seen extremely common in published adventures for table top RPGs. As such it was intended to contrast one common pattern where I think it is generally accepted that attrition is essential (and of historic importance), with one pattern where there seem to be strong indications attrition might inded be detrimental to that pattern. There are of course any number of other patterns that can be employed, and for many of them atrition might be critical. If you were mainly thinking of my secondary rant regarding the more complex systems, i can add that combat with meaning do not exclude combat with attrition as a secondary effect, and that there are ways to generate attrition that is not combat. Hence I do not advocate for instance removal of attrition, but rather to raise awarness that attrition should never be a goal by itself, but rather be a tool to achieve something. Moreover being aware of situations where presence of attrition is detrimental might inform DMs about when they might want to provide players "cheap" restoration options, like a timeless pocket dimention they can rest one night before facing the big bad boss. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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