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General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="James Gasik" data-source="post: 8992575" data-attributes="member: 6877472"><p>As an aside, when I was playing a high level character in the Scales of War adventuring path, the DM basically gave up by level 22. We obliterated every solo we came across with action denial and massive damage (ironically, my Ranger was doing most of the denial, as I had a fun combo of "hit enemy = slow, hit slowed enemy = prone" thanks to a few feats and a few powers that let me daze or stun foes -my favorite being a triple hitter Daily- hit once the enemy is slowed (save ends), hit twice, the enemy is also dazed (save ends), hit three times the enemy is also stunned (save ends). One time a solo actually failed the stun save, and that fight was basically OVER.</p><p></p><p>We once showed up missing two players and had to fight a solo (actually a solo and an elite) that was way overpowered, and was a puzzle boss, where you were meant to weaken it in an ongoing skill challenge. We flubbed all the rolls, powered it up, and...still muddled through and won out of sheer stubbornness. </p><p></p><p>The only solos that ever really challenged us did so by using their own action denial, or goofy "legendary actions" that gave them multiple turns. The hardest fight we ever faced was actually when we were level 19 and started running into level 21 regular enemies, so the math had us missing more often; once we got our epic destinies, epic weapons and armor and stat buffs, we were fine.</p><p></p><p>And I say this as someone who really enjoyed my 4e experience- but I'd be lying if I didn't say having more actions than your enemy is worth way more than the enemy having bigger numbers.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8992575, member: 6877472"] As an aside, when I was playing a high level character in the Scales of War adventuring path, the DM basically gave up by level 22. We obliterated every solo we came across with action denial and massive damage (ironically, my Ranger was doing most of the denial, as I had a fun combo of "hit enemy = slow, hit slowed enemy = prone" thanks to a few feats and a few powers that let me daze or stun foes -my favorite being a triple hitter Daily- hit once the enemy is slowed (save ends), hit twice, the enemy is also dazed (save ends), hit three times the enemy is also stunned (save ends). One time a solo actually failed the stun save, and that fight was basically OVER. We once showed up missing two players and had to fight a solo (actually a solo and an elite) that was way overpowered, and was a puzzle boss, where you were meant to weaken it in an ongoing skill challenge. We flubbed all the rolls, powered it up, and...still muddled through and won out of sheer stubbornness. The only solos that ever really challenged us did so by using their own action denial, or goofy "legendary actions" that gave them multiple turns. The hardest fight we ever faced was actually when we were level 19 and started running into level 21 regular enemies, so the math had us missing more often; once we got our epic destinies, epic weapons and armor and stat buffs, we were fine. And I say this as someone who really enjoyed my 4e experience- but I'd be lying if I didn't say having more actions than your enemy is worth way more than the enemy having bigger numbers. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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