Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8992700" data-attributes="member: 6790260"><p>Well...that's sort of my point.</p><p></p><p>We went from <em>locate city</em> bombs and <a href="https://www.dandwiki.com/wiki/The_Wish_and_the_Word_(3.5e_Optimized_Character_Build)" target="_blank">the Wish and the Word</a> to...dealing 40% more damage than expected, or having an attack you could potentially juice up so it could kill a god in one blow if the stars aligned.</p><p></p><p>That's ENORMOUS progress in terms of getting busted-ness under control. Being "busted" is both a matter of degree and a matter of kind. Your statement pretty much implies "never, ever bother trying to balance. You'll never make ANY progress, whatsoever, no matter what you do." And that's objectively untrue. A single example of a broken power certainly does not indicate that high-level gameplay is always busted, still less that it is always horrifically busted rather than just a little wonky.</p><p></p><p>You'll also note that I did not say--and certainly did not mean to imply--"that high level play is never busted." I was, in fact, specifically trying to <em>avoid</em> saying that. Because I absolutely agree that you usually can finesse and finagle and push and prod and tweak and shift, and <em>enough</em> of those stacked together can lead to weirdness in much the same way that a stack of identical books can remain balanced despite having books <em>arbitrarily far from the table</em>...if the stack gets tall enough.*</p><p></p><p>What I am saying is:</p><p>(A) We can do better than we have in the past. We can learn from past mistakes, and improve.</p><p>(B) Different kinds of "bustedness" exist, not just different degrees, and fixing the worst kinds is worthwhile even if the lesser kinds remain.</p><p></p><p>*Each book is balanced so long as the center of mass of the stack remains above the table. The maximum distance you can push things for N books of unit length is half of the sum of the first N harmonic numbers, (0.5)(1+1/2+1/3+...+1/N) This is a divergent series, so you can get distances arbitrarily long. However, it converges with a logarithmic growth rate, meaning you need only 4 books (because half of the sum of the first 4 harmonic numbers is 1.041666...)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8992700, member: 6790260"] Well...that's sort of my point. We went from [I]locate city[/I] bombs and [URL='https://www.dandwiki.com/wiki/The_Wish_and_the_Word_(3.5e_Optimized_Character_Build)']the Wish and the Word[/URL] to...dealing 40% more damage than expected, or having an attack you could potentially juice up so it could kill a god in one blow if the stars aligned. That's ENORMOUS progress in terms of getting busted-ness under control. Being "busted" is both a matter of degree and a matter of kind. Your statement pretty much implies "never, ever bother trying to balance. You'll never make ANY progress, whatsoever, no matter what you do." And that's objectively untrue. A single example of a broken power certainly does not indicate that high-level gameplay is always busted, still less that it is always horrifically busted rather than just a little wonky. You'll also note that I did not say--and certainly did not mean to imply--"that high level play is never busted." I was, in fact, specifically trying to [I]avoid[/I] saying that. Because I absolutely agree that you usually can finesse and finagle and push and prod and tweak and shift, and [I]enough[/I] of those stacked together can lead to weirdness in much the same way that a stack of identical books can remain balanced despite having books [I]arbitrarily far from the table[/I]...if the stack gets tall enough.* What I am saying is: (A) We can do better than we have in the past. We can learn from past mistakes, and improve. (B) Different kinds of "bustedness" exist, not just different degrees, and fixing the worst kinds is worthwhile even if the lesser kinds remain. *Each book is balanced so long as the center of mass of the stack remains above the table. The maximum distance you can push things for N books of unit length is half of the sum of the first N harmonic numbers, (0.5)(1+1/2+1/3+...+1/N) This is a divergent series, so you can get distances arbitrarily long. However, it converges with a logarithmic growth rate, meaning you need only 4 books (because half of the sum of the first 4 harmonic numbers is 1.041666...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
Top