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General Tabletop Discussion
*Dungeons & Dragons
The Adventuring Day has nothing to do with encounter balance.
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<blockquote data-quote="James Gasik" data-source="post: 8992920" data-attributes="member: 6877472"><p>I went to a convention to play an EPIC once (CODCON at the College of DuPage). Miserable experience, lol. They had different tables for different level bands, all technically on the same adventure but different areas. The high level table had to deal with flying enemies. If they failed to stop them all (and they did, every turn), the lower level table got an aerial bombardment, announced by laughing and joyful screams of "Death from Above!".</p><p></p><p>We survived by dearth of being stubborn, and got some big useless quest rewards, but in the end I didn't feel like I'd participated much. Add to that the DM who didn't understand how my Knight's aura worked, or badly communicating what we were meant to do.</p><p></p><p>We were in this tunnel at one point full of monsters. I said to the DM "are we meant to fight all of these?". "No, you just need to get to the end of the map in X amount of turns" I think we were delivering a message or something.</p><p></p><p>"Right, ok. I use my bonus action teleport from my slave tattoo (thanks CALI), run, action point run, and now I'm over here."</p><p></p><p>"Uh, ok, you escape."</p><p></p><p>"So we win? No, you all have to make it."</p><p></p><p>"...that's not what you said, can I go back?"</p><p></p><p>"No, you're done."</p><p></p><p>"...."</p><p></p><p>I sat and watched my allies flail about for another half an hour and die. Then get told we failed the adventure. One of the other players went on the same CALI adventure and had a tattoo they could have used to teleport to me....except I was "off the map".</p><p></p><p>Fun times, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8992920, member: 6877472"] I went to a convention to play an EPIC once (CODCON at the College of DuPage). Miserable experience, lol. They had different tables for different level bands, all technically on the same adventure but different areas. The high level table had to deal with flying enemies. If they failed to stop them all (and they did, every turn), the lower level table got an aerial bombardment, announced by laughing and joyful screams of "Death from Above!". We survived by dearth of being stubborn, and got some big useless quest rewards, but in the end I didn't feel like I'd participated much. Add to that the DM who didn't understand how my Knight's aura worked, or badly communicating what we were meant to do. We were in this tunnel at one point full of monsters. I said to the DM "are we meant to fight all of these?". "No, you just need to get to the end of the map in X amount of turns" I think we were delivering a message or something. "Right, ok. I use my bonus action teleport from my slave tattoo (thanks CALI), run, action point run, and now I'm over here." "Uh, ok, you escape." "So we win? No, you all have to make it." "...that's not what you said, can I go back?" "No, you're done." "...." I sat and watched my allies flail about for another half an hour and die. Then get told we failed the adventure. One of the other players went on the same CALI adventure and had a tattoo they could have used to teleport to me....except I was "off the map". Fun times, lol. [/QUOTE]
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The Adventuring Day has nothing to do with encounter balance.
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