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General Tabletop Discussion
*Dungeons & Dragons
The adventuring day is based HP/Hit Dice as the primary resource.
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<blockquote data-quote="NotAYakk" data-source="post: 8824327" data-attributes="member: 72555"><p>Spending spells shortens fights and saves HP.</p><p></p><p>You are finding one small part and grabbign onto it and ignoring the other parts.</p><p></p><p>A PC's ability to kill monsters depends on spending spells. Spending spells both boosts the PCs damage <em>which</em> reduces enemy damage, because it makes foes die faster.</p><p></p><p>If you spend spells or other resources on a non-combat encounter, there will be less available for the combat encounter. So your damage taken will be larger from those combat encounters.</p><p></p><p>But yes, 5e is balanced around "how close to death each side gets". You have to do the model iteratively, because daily offensive/defensive resource use depends on the length of the days fights, and the length of the days fights depends on how many daily offensive resources you have!</p><p></p><p>As wizards who are burning high end spells do 2x to 5x as much damage per round as those that use cantrips, the idea that running out of spells doesn't impact the daily adventuring budget is nonsense. Doing 5x the DPR shortens fights by a factor of 5, which in turn drops HP lost by a factor of 5.</p><p></p><p>Wizards have a limited number of such high end spells, so their daily encounter budget <em>does depend</em> on their spell slots.</p><p></p><p>They are measuring 1 side of a box becoming thinner (Daily HP * DPR) and saying that things making the other side of the box smaller are secondary.</p><p></p><p>But what matters is the area -- the remaining threat of the PC -- which doesn't care if you shorten the (HP) or the (Damage) side of the box. Most character resources are on the Damage side.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8824327, member: 72555"] Spending spells shortens fights and saves HP. You are finding one small part and grabbign onto it and ignoring the other parts. A PC's ability to kill monsters depends on spending spells. Spending spells both boosts the PCs damage [I]which[/I] reduces enemy damage, because it makes foes die faster. If you spend spells or other resources on a non-combat encounter, there will be less available for the combat encounter. So your damage taken will be larger from those combat encounters. But yes, 5e is balanced around "how close to death each side gets". You have to do the model iteratively, because daily offensive/defensive resource use depends on the length of the days fights, and the length of the days fights depends on how many daily offensive resources you have! As wizards who are burning high end spells do 2x to 5x as much damage per round as those that use cantrips, the idea that running out of spells doesn't impact the daily adventuring budget is nonsense. Doing 5x the DPR shortens fights by a factor of 5, which in turn drops HP lost by a factor of 5. Wizards have a limited number of such high end spells, so their daily encounter budget [I]does depend[/I] on their spell slots. They are measuring 1 side of a box becoming thinner (Daily HP * DPR) and saying that things making the other side of the box smaller are secondary. But what matters is the area -- the remaining threat of the PC -- which doesn't care if you shorten the (HP) or the (Damage) side of the box. Most character resources are on the Damage side. [/QUOTE]
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The adventuring day is based HP/Hit Dice as the primary resource.
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