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General Tabletop Discussion
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The Adventuring Day XP budget makes sense when you consider it is a budget for you to stock your dungeons
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<blockquote data-quote="mamba" data-source="post: 8965948" data-attributes="member: 7034611"><p>I disagree, you have that in every game, otherwise you can throw an unlimited number of enemies at the players, which is a lot more broken</p><p></p><p></p><p>yes, nothing wrong with that</p><p></p><p></p><p>then why do you then complain about having this constantly affecting your downtime activities… the answer is for it to not be constant and the only one making it constant is you</p><p></p><p></p><p>because they study their opponent / pace themselves, not because they are not at the peak of their abilities for the day</p><p></p><p></p><p>and you rather twist the game with new rules, got it</p><p></p><p></p><p>I still disagree with it being you punishing them when there are consequences for them bumbling along and napping half the day. Also, rules limit the DMs options more than not having rules</p><p></p><p></p><p>not sure this is true for nearly every other TTRPG. I am sure I do not like it, that just makes everything meaningless.</p><p></p><p>Your ‘set of scenes’ being one adventure day works just fine. Why should your powers arbitrarily reset because you entered the fifth room today, doing so after a long rest makes much more sense.</p><p></p><p></p><p>so your answer is to remove realism everywhere because we do not have it in some places?</p></blockquote><p></p>
[QUOTE="mamba, post: 8965948, member: 7034611"] I disagree, you have that in every game, otherwise you can throw an unlimited number of enemies at the players, which is a lot more broken yes, nothing wrong with that then why do you then complain about having this constantly affecting your downtime activities… the answer is for it to not be constant and the only one making it constant is you because they study their opponent / pace themselves, not because they are not at the peak of their abilities for the day and you rather twist the game with new rules, got it I still disagree with it being you punishing them when there are consequences for them bumbling along and napping half the day. Also, rules limit the DMs options more than not having rules not sure this is true for nearly every other TTRPG. I am sure I do not like it, that just makes everything meaningless. Your ‘set of scenes’ being one adventure day works just fine. Why should your powers arbitrarily reset because you entered the fifth room today, doing so after a long rest makes much more sense. so your answer is to remove realism everywhere because we do not have it in some places? [/QUOTE]
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Community
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The Adventuring Day XP budget makes sense when you consider it is a budget for you to stock your dungeons
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