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*Pathfinder & Starfinder
The Adventuring Scholar (new base class)
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<blockquote data-quote="Khorod" data-source="post: 907982" data-attributes="member: 1636"><p>Versatility: 2 exclusive skills is pretty powerful. How about just 'choose two non-exclusive skills, they are now class skills.'</p><p></p><p>Given the flavor on this class, I would expect a skill list to look something like... (and with two exclusive skills out of three anyway, and off the top of my head)</p><p></p><p>Appraise, Balance, Climb, Craft, Decipher Script, Diplomacy, Forgery, Handle Animal, Heal, Intuit Direction, Jump, Knowledge, Listen, Speak/Read Language, Use Magic Device, Use Rope, and Swim.</p><p></p><p>Common Versatility Skills: Move Silently, Hide, Disable Device, Open Locks, Intimidate, Tumble, Wilderness Lore, Spot, Sense Motive, etc</p><p></p><p>Thus, what all will share is an ability to analyze objects, be they books or vases, and find the value, history, decipher odd markings, and attempt to utilize any special powers they might have.</p><p></p><p>Additionally, they will all have an ability to move around effectively in the crazy tombs and the like they visit, having the necessary skills to climb the ropes, keep balance on a precipace, and swim across odd moats. What they lack is an ability to be stealthy, disable all traps and problems in the dungeons, be the perfect negotiator, identify all threats, and so on. This way they have a solid niche, without overcoming the particular skills and specialties of rogues, rangers, and bards.</p><p></p><p>I also suggest tightening up the abilities list. There are a whole lot that are very similar between and within the Scholar Ability and Area of Study.</p><p></p><p>Finally, giving out skill points as a class ability is pretty messy. Better yet, just say something like... "You get a +2 bonus to all Intelligence-based skill checks" or "You gain a +2 bonus to any Intelligence, Wisdom, or Charisma-based skill of your choice."</p><p></p><p>Well, time to return to bed. Cool idea here.</p></blockquote><p></p>
[QUOTE="Khorod, post: 907982, member: 1636"] Versatility: 2 exclusive skills is pretty powerful. How about just 'choose two non-exclusive skills, they are now class skills.' Given the flavor on this class, I would expect a skill list to look something like... (and with two exclusive skills out of three anyway, and off the top of my head) Appraise, Balance, Climb, Craft, Decipher Script, Diplomacy, Forgery, Handle Animal, Heal, Intuit Direction, Jump, Knowledge, Listen, Speak/Read Language, Use Magic Device, Use Rope, and Swim. Common Versatility Skills: Move Silently, Hide, Disable Device, Open Locks, Intimidate, Tumble, Wilderness Lore, Spot, Sense Motive, etc Thus, what all will share is an ability to analyze objects, be they books or vases, and find the value, history, decipher odd markings, and attempt to utilize any special powers they might have. Additionally, they will all have an ability to move around effectively in the crazy tombs and the like they visit, having the necessary skills to climb the ropes, keep balance on a precipace, and swim across odd moats. What they lack is an ability to be stealthy, disable all traps and problems in the dungeons, be the perfect negotiator, identify all threats, and so on. This way they have a solid niche, without overcoming the particular skills and specialties of rogues, rangers, and bards. I also suggest tightening up the abilities list. There are a whole lot that are very similar between and within the Scholar Ability and Area of Study. Finally, giving out skill points as a class ability is pretty messy. Better yet, just say something like... "You get a +2 bonus to all Intelligence-based skill checks" or "You gain a +2 bonus to any Intelligence, Wisdom, or Charisma-based skill of your choice." Well, time to return to bed. Cool idea here. [/QUOTE]
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