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The Adversarial DM
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<blockquote data-quote="Caspian Moon Prince" data-source="post: 1505378" data-attributes="member: 12145"><p>I second that this is a good idea. I would really only give it to really important NPCs that I wanted to be reaccuring villians though. Which would make my job as DM just a bit easier...darn PCs getting a lucky shot and killing that cool villian. heh..not with that in place.</p><p></p><p>I do agree though that the points should only be spent on survival and not in ways that would mean that the DM completely had the power of killing the PC. Actually, if I remember correctly the old Saga system(shudder) could have the same adversarial DM thing going. I know that with the rules it meant that with the cards a player could just wipe the floor with a villian in one shot if you pushed the cards the right way. I think villians could do the same.</p><p></p><p>Anyways, if I decide to use action points in my campaigns I'll have to remember this. Thanks!</p></blockquote><p></p>
[QUOTE="Caspian Moon Prince, post: 1505378, member: 12145"] I second that this is a good idea. I would really only give it to really important NPCs that I wanted to be reaccuring villians though. Which would make my job as DM just a bit easier...darn PCs getting a lucky shot and killing that cool villian. heh..not with that in place. I do agree though that the points should only be spent on survival and not in ways that would mean that the DM completely had the power of killing the PC. Actually, if I remember correctly the old Saga system(shudder) could have the same adversarial DM thing going. I know that with the rules it meant that with the cards a player could just wipe the floor with a villian in one shot if you pushed the cards the right way. I think villians could do the same. Anyways, if I decide to use action points in my campaigns I'll have to remember this. Thanks! [/QUOTE]
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