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The Aertai
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<blockquote data-quote="law" data-source="post: 1273103" data-attributes="member: 15740"><p><strong>Aertai</strong></p><p><strong>Medium-size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30 ft., fly 20 ft. (poor)</p><p><strong>AC:</strong> 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Claw +3 (1d4+1 plus poison)</p><p><strong>Full Attack:</strong> 2 Claws +3 (1d4+1 plus poison)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Poison</p><p><strong>Special Qualities:</strong> </p><p><strong>Saves:</strong> Fort +1, Ref +4, Will +4</p><p><strong>Abilities:</strong> Str 12, Dex 14, Con 13, Int 11, Wis 14, Cha 11</p><p><strong>Skills:</strong> Hide +4, Move Silently +5, Survival +5</p><p><strong>Feats:</strong> Weapon Focus (Claw)</p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary or Family (3-8 adults 1-2 non-combatants and one 5th level druid leader)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Any neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p>The Aertau are a reclusive race of insect-like people. Their bodies resemble that of a lean humanoid but they are actually covered in black chitinous exoskelton with strikeing flashes of green and dark purple. Four sets of wings, similar to that of a dragonfly, sprout from their back and their heads have an elongates oval shape.</p><p></p><p> Not much is known about the Aertai and their contact with humanoinds has ben very limited. Even though they are not outwardly hostile, occasional attempts by human explorers and traders to establish contact have repeatedly failed. One major difficulty in establishing and sort of a relationship is the Aertai language which seem to be made up from a mixture of high pitched sounds which are inaudible to most humanoids without the aid of magic. In addition, they do not seem to have any use for wealth and they are extremely self-reliant which makes it that much more difficult to find common ground with other races.</p><p></p><p> What is certain about them is that they take great care to preserve and nuture the lands they live in. They only take what they need and they are very careful not to deplete the natural resources of their habitat. In fact the only occions that Aertai have been known to initiate contact with other beings is when they need help combating threats to their territory.</p><p></p><p> Aertai typically make their home on treetops and they make sure their settlements blend in with the forest around them. Many adventures have passed underneath an Aertai settlement unaware of their presence above.</p><p></p><p><strong>Combat </strong></p><p></p><p> Aertai are slow to anger and they will walk away from casual offers of violence, preferring to study their opponent before they engage in combat. They are expert tactians and can quickly evaluate the strength and weaknesses of thei adversaties. They are fearless when defending their land from creatures that seek to spoil it or when protecting their settlements and young. They take full advantage of their expert knowledge of their homeland and frequently prepare many traps at key locations with the aim to subdue or kill, depending on the nature of the threat.</p><p></p><p> <strong>Poison (Ex):</strong> Injury, Fortitude DC 11, initial damage 1d2 Str, secondary 1d4 Con.The save DC is Constitution-based.</p><p></p><p><strong>Aertai as Characters </strong></p><p>There love of nature makes them love in small groups that stick to them selves most of the time.</p><p> Aertai characters possess the following racial traits.</p><p>- +2 Strength, +4 Dexterity, +2 Constitution, +4 Wisdom.</p><p>- Medium size</p><p>- An Aertai’s base land speed is 30 feet, base fly speed 20 ft. (poor).</p><p>- Darkvision: Aertai can see in the dark up to 60 feet.</p><p>- Racial Feats: An Aertai character gains feats according to its charcter class.</p><p>- +4 natural armor bonus.</p><p>- Natural Weapons: 2 claws (1d4)</p><p>- Special Attacks (see above): Poison</p><p>- Automatic Languages: Aertai. Bonus Languages: Common, Elven, Sylvan.</p><p>- Favored Class: Druid</p><p>- Level adjustment +3.</p></blockquote><p></p>
[QUOTE="law, post: 1273103, member: 15740"] [b]Aertai[/b] [b]Medium-size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 1d8+1 (5 hp) [b]Initiative:[/b] +2 (+2 Dex) [b]Speed:[/b] 30 ft., fly 20 ft. (poor) [b]AC:[/b] 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 [b]Base Attack/Grapple:[/b] +1/+2 [b]Attack:[/b] Claw +3 (1d4+1 plus poison) [b]Full Attack:[/b] 2 Claws +3 (1d4+1 plus poison) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Poison [b]Special Qualities:[/b] [b]Saves:[/b] Fort +1, Ref +4, Will +4 [b]Abilities:[/b] Str 12, Dex 14, Con 13, Int 11, Wis 14, Cha 11 [b]Skills:[/b] Hide +4, Move Silently +5, Survival +5 [b]Feats:[/b] Weapon Focus (Claw) [b]Environment:[/b] Temperate forests [b]Organization:[/b] Solitary or Family (3-8 adults 1-2 non-combatants and one 5th level druid leader) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] Standard [b]Alignment:[/b] Any neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +3 The Aertau are a reclusive race of insect-like people. Their bodies resemble that of a lean humanoid but they are actually covered in black chitinous exoskelton with strikeing flashes of green and dark purple. Four sets of wings, similar to that of a dragonfly, sprout from their back and their heads have an elongates oval shape. Not much is known about the Aertai and their contact with humanoinds has ben very limited. Even though they are not outwardly hostile, occasional attempts by human explorers and traders to establish contact have repeatedly failed. One major difficulty in establishing and sort of a relationship is the Aertai language which seem to be made up from a mixture of high pitched sounds which are inaudible to most humanoids without the aid of magic. In addition, they do not seem to have any use for wealth and they are extremely self-reliant which makes it that much more difficult to find common ground with other races. What is certain about them is that they take great care to preserve and nuture the lands they live in. They only take what they need and they are very careful not to deplete the natural resources of their habitat. In fact the only occions that Aertai have been known to initiate contact with other beings is when they need help combating threats to their territory. Aertai typically make their home on treetops and they make sure their settlements blend in with the forest around them. Many adventures have passed underneath an Aertai settlement unaware of their presence above. [b]Combat [/b] Aertai are slow to anger and they will walk away from casual offers of violence, preferring to study their opponent before they engage in combat. They are expert tactians and can quickly evaluate the strength and weaknesses of thei adversaties. They are fearless when defending their land from creatures that seek to spoil it or when protecting their settlements and young. They take full advantage of their expert knowledge of their homeland and frequently prepare many traps at key locations with the aim to subdue or kill, depending on the nature of the threat. [b]Poison (Ex):[/b] Injury, Fortitude DC 11, initial damage 1d2 Str, secondary 1d4 Con.The save DC is Constitution-based. [b]Aertai as Characters [/b] There love of nature makes them love in small groups that stick to them selves most of the time. Aertai characters possess the following racial traits. - +2 Strength, +4 Dexterity, +2 Constitution, +4 Wisdom. - Medium size - An Aertai’s base land speed is 30 feet, base fly speed 20 ft. (poor). - Darkvision: Aertai can see in the dark up to 60 feet. - Racial Feats: An Aertai character gains feats according to its charcter class. - +4 natural armor bonus. - Natural Weapons: 2 claws (1d4) - Special Attacks (see above): Poison - Automatic Languages: Aertai. Bonus Languages: Common, Elven, Sylvan. - Favored Class: Druid - Level adjustment +3. [/QUOTE]
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