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The aferlife in your world....
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<blockquote data-quote="Trickstergod" data-source="post: 1391096" data-attributes="member: 10825"><p>Ineffable. Because Aziriphale is just the best. </p><p></p><p>Anyway, though not running a homebrew at the moment, the afterlife is essentially an unknowable thing within them for the most part. Religious texts and even gods may say what it's like, but it's nothing that the PC's could ever experience firsthand without dying themselves. Even then, they'd remember nothing if brought back. </p><p></p><p>Although I will say that this entire "the dead eventually become outsiders" schtick that seems to be the assumed way the afterlife works for D&D just annoys the crap out of me. Same with the concept of petitioners; ones experience through life is the test itself, and death its completion - not just another step along. I'm not so keen on people traipsing through the lands of the dead like it weren't no thang, either. At the very least I figure the goodly planes shouldn't just let folk come plane-shifting on into the deads domains, where those there earned their right to be there (whereas evil-aligned planes are likely a bit more open to all comers to stop in and stay a while...). </p><p></p><p>In general, though, and even with official campaign settings that I just tweak a bit, I tend to leave the lands of the dead a bit vague and unknown, as they rightly should be.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1391096, member: 10825"] Ineffable. Because Aziriphale is just the best. Anyway, though not running a homebrew at the moment, the afterlife is essentially an unknowable thing within them for the most part. Religious texts and even gods may say what it's like, but it's nothing that the PC's could ever experience firsthand without dying themselves. Even then, they'd remember nothing if brought back. Although I will say that this entire "the dead eventually become outsiders" schtick that seems to be the assumed way the afterlife works for D&D just annoys the crap out of me. Same with the concept of petitioners; ones experience through life is the test itself, and death its completion - not just another step along. I'm not so keen on people traipsing through the lands of the dead like it weren't no thang, either. At the very least I figure the goodly planes shouldn't just let folk come plane-shifting on into the deads domains, where those there earned their right to be there (whereas evil-aligned planes are likely a bit more open to all comers to stop in and stay a while...). In general, though, and even with official campaign settings that I just tweak a bit, I tend to leave the lands of the dead a bit vague and unknown, as they rightly should be. [/QUOTE]
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