Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The aferlife in your world....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="masque" data-source="post: 1392381" data-attributes="member: 9792"><p>In my homebrew, there are two destinations for souls, the Underworld, and being absorbed into the main deity of evil.</p><p></p><p>The Underworld is very Greek flavored, but is mostly like a town or city where best friends always live next to each other, and whoever you want to talk to is right around the corner. Essentially, the place is enchanted so that whoever you want to talk to is right there, and whereever you'd want to go is within five minute's walk. The place is ministered by the dwarves, who learn from the wise souls, and catalogue all the knowledge of the dead into enormous, endless books.</p><p></p><p>The only fixed location is the Throne of the Broken Sword, where the goddess of the dead sits to sleep/think/create/ponder how she's going to get her physical form back. The place is pretty idyllic, and they feel no pain even if someone were to decide to try and kill the souls of the dead. Souls of unborn children sometimes get formed into dwarves, and other times are cared for by the dead who like taking care of children (gives professional mothers something to do). I wanted to add in the Styx somehow, but I realized that the goddess in charge doesn't want souls to forget, she wants them to commit their memories to paper so that others don't repeat their mistakes.</p><p></p><p>Since the world is new, the evil deity takes a very hands-on approach to the whole deal. When someone is being extremely evil, or would be open to turning to evil, he's there with an offer of power and what they have to do to get what they want. For example, one barren woman was told that to have children, she would have to kill a child, and that soul would become her child; to this end she was given powers of poison and disease. Once they have pledged their souls to him, he gives them free reign.</p><p></p><p>When such people die, he has three options: immediately forge their souls into monsters, absorb them for power and keep them, or absorb them for later reforging. If he chooses the last, he doesn't choose exactly which soul is forged, only which would be most suited to his purpose. The deity's power is directly related to how many souls he has absorbed, so he doesn't often make monsters. As he sometimes ends up with good souls (through parents promising the souls of their children, or kings their subjects), the last option (delayed forging) sometimes comes with interesting results.</p><p></p><p>The last "botch" was when the deity wanted a creature that would destroy men with beauty, he got the (neutral good) nymph, who can both blind and kill men with beauty, or turn them (unintentionally) to evil through their drive to possess this most beautiful of beings. All such creatures are unique, and are, at their core, book monsters with a couple extra powers and a backstory.</p></blockquote><p></p>
[QUOTE="masque, post: 1392381, member: 9792"] In my homebrew, there are two destinations for souls, the Underworld, and being absorbed into the main deity of evil. The Underworld is very Greek flavored, but is mostly like a town or city where best friends always live next to each other, and whoever you want to talk to is right around the corner. Essentially, the place is enchanted so that whoever you want to talk to is right there, and whereever you'd want to go is within five minute's walk. The place is ministered by the dwarves, who learn from the wise souls, and catalogue all the knowledge of the dead into enormous, endless books. The only fixed location is the Throne of the Broken Sword, where the goddess of the dead sits to sleep/think/create/ponder how she's going to get her physical form back. The place is pretty idyllic, and they feel no pain even if someone were to decide to try and kill the souls of the dead. Souls of unborn children sometimes get formed into dwarves, and other times are cared for by the dead who like taking care of children (gives professional mothers something to do). I wanted to add in the Styx somehow, but I realized that the goddess in charge doesn't want souls to forget, she wants them to commit their memories to paper so that others don't repeat their mistakes. Since the world is new, the evil deity takes a very hands-on approach to the whole deal. When someone is being extremely evil, or would be open to turning to evil, he's there with an offer of power and what they have to do to get what they want. For example, one barren woman was told that to have children, she would have to kill a child, and that soul would become her child; to this end she was given powers of poison and disease. Once they have pledged their souls to him, he gives them free reign. When such people die, he has three options: immediately forge their souls into monsters, absorb them for power and keep them, or absorb them for later reforging. If he chooses the last, he doesn't choose exactly which soul is forged, only which would be most suited to his purpose. The deity's power is directly related to how many souls he has absorbed, so he doesn't often make monsters. As he sometimes ends up with good souls (through parents promising the souls of their children, or kings their subjects), the last option (delayed forging) sometimes comes with interesting results. The last "botch" was when the deity wanted a creature that would destroy men with beauty, he got the (neutral good) nymph, who can both blind and kill men with beauty, or turn them (unintentionally) to evil through their drive to possess this most beautiful of beings. All such creatures are unique, and are, at their core, book monsters with a couple extra powers and a backstory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The aferlife in your world....
Top