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The aferlife in your world....
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<blockquote data-quote="Blue Sky" data-source="post: 1395479" data-attributes="member: 12230"><p>IMC, no one really knows where the souls after death, and each group has their own ideas. I come up with a few ideas, but for the most part, if a player asks what happens after death, I let them decide. I'm a firm believer in allowing my players to shape the campaign, so they often come up with beliefs they want to follow on their own.</p><p></p><p>Elves (and half-elves) don't die, they return to Avalon, the elven homeland in the dreamworld. It's possible to reach Avalon through other means, but it's a dangerous place, where the will of the elves becomes reality.</p><p></p><p>Dwarves place their dead in caskets of various metals (steel for a noted warrior, admantite for an elder, etc) that are articulated suits forged to look like the dead. These are then placed in pools of lava, where it is said they wait to serve the clan again. An unburied dwarf will rise as undead, filled with hate for the clan he once served.</p><p></p><p>Orcs believe that when they die a good death in battle, they are given the chance to move on to the next tribe, and hopefully prove their worth again to the Dark Masters. Cowards, or those who die in other ways, return at the bottom of the food chain (goblins) and must work their way up. Some believe that once they work their way through all 13 tribes, they will be freed from the Pact, and be able to rejoin the spirits in what the humans call the dream world.</p><p></p><p>Humans beliefs vary wildly, from joining the dead in glorious battle (Vahalla), to waiting in the dream world untill they are called (born) again, to being judged by the Angelic Host in a great trial of fire and brimstone.</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 1395479, member: 12230"] IMC, no one really knows where the souls after death, and each group has their own ideas. I come up with a few ideas, but for the most part, if a player asks what happens after death, I let them decide. I'm a firm believer in allowing my players to shape the campaign, so they often come up with beliefs they want to follow on their own. Elves (and half-elves) don't die, they return to Avalon, the elven homeland in the dreamworld. It's possible to reach Avalon through other means, but it's a dangerous place, where the will of the elves becomes reality. Dwarves place their dead in caskets of various metals (steel for a noted warrior, admantite for an elder, etc) that are articulated suits forged to look like the dead. These are then placed in pools of lava, where it is said they wait to serve the clan again. An unburied dwarf will rise as undead, filled with hate for the clan he once served. Orcs believe that when they die a good death in battle, they are given the chance to move on to the next tribe, and hopefully prove their worth again to the Dark Masters. Cowards, or those who die in other ways, return at the bottom of the food chain (goblins) and must work their way up. Some believe that once they work their way through all 13 tribes, they will be freed from the Pact, and be able to rejoin the spirits in what the humans call the dream world. Humans beliefs vary wildly, from joining the dead in glorious battle (Vahalla), to waiting in the dream world untill they are called (born) again, to being judged by the Angelic Host in a great trial of fire and brimstone. [/QUOTE]
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