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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="Andrew Moreton" data-source="post: 7499562" data-attributes="member: 6920268"><p>There is a brief retcon at the begginning when it is revealed Verzubak did not get back on the train in Naalam and that Ulvaar has an ability to reroll will saves. He rerolls his save and resists the effects of the lantern , seeing the gaslights going purple and his colleagues collapsing he moves to turn them off however before he is able to turn them off he has to resist the effects again and fails the save and his other reroll collapsing alongside the others.</p><p></p><p>After a quick discussion they work out that they are being effected by one of Luc's lanterns and they are in Nem they immediately begin to move forward to the front of the train, moving quickly they end up in pairs as one pair is slowed down opening the doors at the end of the carriage each round, Ulvaar unnable to run lumbers along at his best speed but as he is moving through open doors is able to keep up (magical boots speed him up but his plate armour means he cannot run). As they head along the train they are concerned by the deepening dark and Manuel causes his rifle to burst into flame using alchemy so they have a torch. Several waves of reapers attack but are cut down by a merciless hail of gunfire from El Kevin and do little damage. Manuel complains that reapers in urban goblin legend should have rubber ducks and these must be cheap impersonations.</p><p>The small number of vestiges from the attack by the screaming malices are swept aside by Nevla channeling the energy of the gyre. When they reach the cargo cars they move onto the top and Ulvaar hastes them all, everyone except Ulvaar uses acrobatics to double time along the roof, Ulvaar who knows any acrobatics check will result in a fall follows more slowly. As the haste spell wears off they engage the wraith guarding the lantern along with a wave of reapers, the wraith badly hurts Padme but a hail of fire including a critical from Manuel (statistically one would expect El Kevin to get more crits as he fires more shots but his dice rolling is cursed so only Manuel gets firearm crits) cuts down the wraith. Manuel then carefully disables the lantern resulting in them snapping back to their bodies.</p><p></p><p>El Kevin suggests they quickly climb out of the train onto the roof so people think the lantern killed them, he is shouted down as everyone points out that the lantern would leave their dead bodies behind and they cannot act . Then they spot Ottavia , Bree and Luc fleeing the train and give chase first by carriage and then when their quarry catches a boat they take the longboat from their ship and follow to the island. As they get on the island Nevla finally notices there is only one trail of footprints as she makes a will save against the illusion, she tells the others and they consider turning back but realise the other two must be long gone and so they need to grab this one if they are going to get anything. Moving toward the lighthouse they are challanged by Ottavia and Nevla responds trying to convince Ottavia the Ob are the bad guys, Ottavia is willing to talk and reveals that her roll in the Ob is keeping an eye on the Clergy and trying to reduce their corruption or at least gather evidence on the worst offenders , and as far as she can tell they are benign. Nevla counters with the actions of the Ob in Risur assassinating people , mutilating animals and experimenting with witch oil in the middle of a city. Ottavia says there must be a good reason or that the team are confusing the actions of the Ob with someone else, they also ascertain that her job was to protect Luc and Luc planned the assasination attempt via lantern , Ottavia justifies this saying that they feared the team would kidnap or assassinate Luc.</p><p>At this point Ottavia invites the players into the lighthouse to shelter from the dead saying she has no desire to get them killed and they are stuck here know anyway. The voice of the island suggests they take shelter below, the team is suspicious but eventually decide the ruin is indefensible and retreats below.</p><p>They initially hope to bar the door to the first chamber but on discovering that they are bronze coated rotting wood decide that frankly zombies can break through those. Then they find the angel Livia, Ottavia uses her to illustrate that trying to overcome the corruption of the hierarchy of the clergy is necessary , Nevla is angered that this proves that all of the wars between the clergy and the eladrin were the fault of the clergy, they try to free her but decide that is beyond them for now, Manuel and Nevla both want to return when they have enough power to free her, they consider proving the corruption of the clergy hierarchy at the time of the wars may be a good thing but it is so long ago and most of the eladrin dies so they are not certian it would change anything.</p><p>Moving in further they discover the leaden curse, thus will look bad on their expense forms as their gold coins are rendered worthless, they continue forward with Nevla taking point as she can use Xambria's abilities to detect traps fortunately finding the Radiant curtain. This means Nevla is the first to enter chamber 2 and be teleported into the chains on the pyre in the meantime the rest of the party lobs Cold Iron hand grenades at the dretches which they had as they are cheap and effective against rogue fey , the dretch get blasted to fragments one living long enough to extinguish the fires. Nevla noting the chains are iron teleports out being an Eladrin , she feels smug at defeating this trap and encounters a Dretch rushing to warn its boss and runs it through/ Most dretches try to possess El Kevin and 2 succeed , the last one tries to possess Nevla and is blasted into annihilation by Holy flame, here her spiritual connection to Ssramma is strong and it puzzled the players which is always good, El Kevins player suspects Nevla may be a reincarnation of Ssramma , Nevla's player disagrees.</p><p></p><p>From here they first head towards chamber 5 encounter the flood and turn back, the other corridors T-Shaped teleport trap does not delay them long as they find the handle with Xambria's aid and put the head back on the statue because it looked like a good idea. Encountering the room full of weapons they negotiate with the voice here and agree to speak with Giovanni about fighting these demon opponents. They head to Giovanni's chamber and are mildly put out by the licentious behaviour but politely decline to take part and ask about this devil problem. Giovanni tells them and they agree to rescue the lilend and capture Belcamp, the consider this is reasonable behavior as Giovanni's followers seem pathetic rather than evil and trapping a devil where it cannot hurt others cannot be a bad thing. Geovanni warns them about the danger of weapons being carried in the corridor towards Belcamp. Manuel's player counts up individual weapons (including grenades and alchemicals) it looks like he would have taken 26 hp damage per 5 feet of movement in the corridor. Preparations are taken with weapons in extradimensional spaces or in bags being pulled along with ropes .</p><p>Next week they assault Belcamps legion</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7499562, member: 6920268"] There is a brief retcon at the begginning when it is revealed Verzubak did not get back on the train in Naalam and that Ulvaar has an ability to reroll will saves. He rerolls his save and resists the effects of the lantern , seeing the gaslights going purple and his colleagues collapsing he moves to turn them off however before he is able to turn them off he has to resist the effects again and fails the save and his other reroll collapsing alongside the others. After a quick discussion they work out that they are being effected by one of Luc's lanterns and they are in Nem they immediately begin to move forward to the front of the train, moving quickly they end up in pairs as one pair is slowed down opening the doors at the end of the carriage each round, Ulvaar unnable to run lumbers along at his best speed but as he is moving through open doors is able to keep up (magical boots speed him up but his plate armour means he cannot run). As they head along the train they are concerned by the deepening dark and Manuel causes his rifle to burst into flame using alchemy so they have a torch. Several waves of reapers attack but are cut down by a merciless hail of gunfire from El Kevin and do little damage. Manuel complains that reapers in urban goblin legend should have rubber ducks and these must be cheap impersonations. The small number of vestiges from the attack by the screaming malices are swept aside by Nevla channeling the energy of the gyre. When they reach the cargo cars they move onto the top and Ulvaar hastes them all, everyone except Ulvaar uses acrobatics to double time along the roof, Ulvaar who knows any acrobatics check will result in a fall follows more slowly. As the haste spell wears off they engage the wraith guarding the lantern along with a wave of reapers, the wraith badly hurts Padme but a hail of fire including a critical from Manuel (statistically one would expect El Kevin to get more crits as he fires more shots but his dice rolling is cursed so only Manuel gets firearm crits) cuts down the wraith. Manuel then carefully disables the lantern resulting in them snapping back to their bodies. El Kevin suggests they quickly climb out of the train onto the roof so people think the lantern killed them, he is shouted down as everyone points out that the lantern would leave their dead bodies behind and they cannot act . Then they spot Ottavia , Bree and Luc fleeing the train and give chase first by carriage and then when their quarry catches a boat they take the longboat from their ship and follow to the island. As they get on the island Nevla finally notices there is only one trail of footprints as she makes a will save against the illusion, she tells the others and they consider turning back but realise the other two must be long gone and so they need to grab this one if they are going to get anything. Moving toward the lighthouse they are challanged by Ottavia and Nevla responds trying to convince Ottavia the Ob are the bad guys, Ottavia is willing to talk and reveals that her roll in the Ob is keeping an eye on the Clergy and trying to reduce their corruption or at least gather evidence on the worst offenders , and as far as she can tell they are benign. Nevla counters with the actions of the Ob in Risur assassinating people , mutilating animals and experimenting with witch oil in the middle of a city. Ottavia says there must be a good reason or that the team are confusing the actions of the Ob with someone else, they also ascertain that her job was to protect Luc and Luc planned the assasination attempt via lantern , Ottavia justifies this saying that they feared the team would kidnap or assassinate Luc. At this point Ottavia invites the players into the lighthouse to shelter from the dead saying she has no desire to get them killed and they are stuck here know anyway. The voice of the island suggests they take shelter below, the team is suspicious but eventually decide the ruin is indefensible and retreats below. They initially hope to bar the door to the first chamber but on discovering that they are bronze coated rotting wood decide that frankly zombies can break through those. Then they find the angel Livia, Ottavia uses her to illustrate that trying to overcome the corruption of the hierarchy of the clergy is necessary , Nevla is angered that this proves that all of the wars between the clergy and the eladrin were the fault of the clergy, they try to free her but decide that is beyond them for now, Manuel and Nevla both want to return when they have enough power to free her, they consider proving the corruption of the clergy hierarchy at the time of the wars may be a good thing but it is so long ago and most of the eladrin dies so they are not certian it would change anything. Moving in further they discover the leaden curse, thus will look bad on their expense forms as their gold coins are rendered worthless, they continue forward with Nevla taking point as she can use Xambria's abilities to detect traps fortunately finding the Radiant curtain. This means Nevla is the first to enter chamber 2 and be teleported into the chains on the pyre in the meantime the rest of the party lobs Cold Iron hand grenades at the dretches which they had as they are cheap and effective against rogue fey , the dretch get blasted to fragments one living long enough to extinguish the fires. Nevla noting the chains are iron teleports out being an Eladrin , she feels smug at defeating this trap and encounters a Dretch rushing to warn its boss and runs it through/ Most dretches try to possess El Kevin and 2 succeed , the last one tries to possess Nevla and is blasted into annihilation by Holy flame, here her spiritual connection to Ssramma is strong and it puzzled the players which is always good, El Kevins player suspects Nevla may be a reincarnation of Ssramma , Nevla's player disagrees. From here they first head towards chamber 5 encounter the flood and turn back, the other corridors T-Shaped teleport trap does not delay them long as they find the handle with Xambria's aid and put the head back on the statue because it looked like a good idea. Encountering the room full of weapons they negotiate with the voice here and agree to speak with Giovanni about fighting these demon opponents. They head to Giovanni's chamber and are mildly put out by the licentious behaviour but politely decline to take part and ask about this devil problem. Giovanni tells them and they agree to rescue the lilend and capture Belcamp, the consider this is reasonable behavior as Giovanni's followers seem pathetic rather than evil and trapping a devil where it cannot hurt others cannot be a bad thing. Geovanni warns them about the danger of weapons being carried in the corridor towards Belcamp. Manuel's player counts up individual weapons (including grenades and alchemicals) it looks like he would have taken 26 hp damage per 5 feet of movement in the corridor. Preparations are taken with weapons in extradimensional spaces or in bags being pulled along with ropes . Next week they assault Belcamps legion [/QUOTE]
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