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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="Andrew Moreton" data-source="post: 7857300" data-attributes="member: 6920268"><p>Things started with the wrap up of the events in Ber. The team learned that the Beran army had taken the island form the Gnolls and Ber had started a new policy of displacing the rebellious Gnolls with loyal settlers from other tribes. Again in their debrief with Harkover they failed to ask the Big Question Are You a Dragon? They decided they did not need to know.. Wimps. </p><p>They also made sure Tinker was secure in a research complex and already he was starting to produce advanced explosives. Manuel gleefully updated his arsenal to include Grenade launchers , explosive cannon shells and a spare demolition charge just in case.</p><p>They then headed back to Flint to catch up with their freinds and relatives there while Constable William Plantagenat travelled back from the Dreaming to join them. While there they arranged to send the B Team, an Archeologist , and Livia Hatfield a magical scholar from the royal court with Gale to investigate the floating island in the perpetual storm as she was the only person who could carry a team of investigators up inside their painting. Gale having the power to fly and also control storm force winds landed on the island and located the Ziggurat, they got a report back that the Ziggurat was clear of traps and undead and showed signs of earlier intruders (destroyed undead and traps) and the Gold Seal was still there but had been moved from its proper location which lead them to conclude with Padme's vision that the Ob had broken it and that was why things could not fly. It seemed to them that the link to the plane of air must have been particularly fragile as messing around with the other 2 Ziggurats they knew of had not changed the world.</p><p></p><p>William joined them as they met with Governor Stansfield to discuss the situation in Flint. When he laid out the problems with Cauldron hill they remembered that they had only had 2 of 3 catastrophes but came up with a solution to cut down the number of monsters from the Bleak gate coming through. Luc Jierre would be asked to build some Lanterns fixed to the energies of the normal world and the Hill would be bathed in their light thus stabilising it in the real world and stopping transits from the Bleak gate. They chickened out of discussing with him the fate of his sister ....... only pc's with a decent bluff skill met with him.</p><p></p><p>The ongoing industrial unrest concerned them although the industrial trust they had set up was helping, and seriously considered going out to a series of meetings to try and stabilise things. Derlft was unconvinced that the unrest was actually getting worse and when the later learned of the deadline on finding the steelshaper they decided not to do anything.</p><p></p><p>The ships being wrecked and building a lighthouse did not seem to concern them.</p><p></p><p>William was introduced and welcomed to the team , particularly when it turned out he had a positive charisma so producing another constable who could talk to people!</p><p></p><p>After they left the meeting and were in one of Minister Harkovers 'secure' carriages Drelft explained about the letter from the Mindmaker and they realsied they needed to move immeditaly in order to make sure they could get to the Ob Symposium. They were excited to discover that William could do object reading but then very dissapoined that he could only track the letter back as far as Drelft's secretary instead they agreed it made sense to pick up his trail in Crissillyr and headed for the dock and their ship.</p><p>On route Drelft gave them the sending rings which they spotted the use of immediatly.</p><p></p><p>At the ship they were surprised to see Beshala with a gift for them and immediatly suspicous , they rapidly came to the conclusion that she had some ulterior motive so WIlliam and Nevla kept her talking while Manuel inspected her gift and discovered the trap. Then as Rock and Copperhat turned up they began an arguement with Beshala insulting her and pointing out how miserable her attempts against the Ob had been while they had struck multiple blows and even knew the name of their enemy instead of getting confused like some sill squid. In the end she decided not to smite them and instead begrudingly recognised their expertise and offerred her assistance if they ever needed help against the Ob in the seas around Risur.</p><p></p><p>Copperhat applauded them , and asked if they could do him a favour and look after the absurdist web for him while he escorted Rock to his afair with the Queen of the Fey. Also he thought they would need it as he could tell they had corpses in their future , they concluded this linked him to the voice of Rot but could think of no reason not to take it , and once they examined it , and determined no nasty suprises had been hidden in it they concluded it was really useful. By the end of the session they had discovered so many uses for it in prisoner storing and kidnapping .</p><p></p><p>The Sea journey to Crissilyr was uneventful , William channled Queen Zidi and became an expert sailor but the captain was already performing brilliantly so that did not help much </p><p>(At this point we discovered that it made sense for each ship of the Risuri Navy to be issued a Hat of the Master sailor which gave a +5 bonus in profession sailor to the officer wearing it for a mere 2500gp)</p><p></p><p>Arriving at Crissilyr the team realised that they were almost entirely illegal and controversial as they had a large number of guns and Siege cannon, a Steamsuit, an Eladrin possibly related to the most wanted Eladring terrorist in the world, links to stealing a steam train and crashing it off an incomplete bridge while kidnapping someone, and probably a few other malfeanses. Fortunatly with a quick channelling of Zidi, William was a master of disguise and combined with their various extraplanar resources they were able to hide all of the above. Seeing the Volcano they wondered what someone would have to do to make it erupt..... (I will remind them of this later)</p><p>Nevla has an item which tells her what spell of a particular level would be useful , today it recomended delay poison communal. So feeling somewhat suspicous they set out to meet their contact. Their Nevla pretended to drink, William and Ulvaar drank (fortunatly William was under the influence of delay poison, Ulvaar just has a fortitude save so high that drinking hemlock in a pure form would be largely harmless), Manuel deployed his steamsuit in a shadowy corner to dispense him coffee, only William noticed the giant Mecha in the corner further confirming Manuel as the Night.</p><p>After a short conversation they noticed that their host seemed suprised that none of them were ill , and William politey inquired if he had poisoned them , so he jumped put of the window of his office warehouse and landed in a pit trap repared by Kobold Ninja's which made capturing him easy. The Kobolds invited them to mee the boss, they briefly tried to work out how to transfer their prisoner without being spotted and then remembered the Absurdist Web and so stuck the Assassin without equipment in the Web until they had time to interrogate him.</p><p>They then met with El Extrano, they were indeed impressed , Manuel applauded as he vanished in a puff of smoke and they began to plan on working with the Kobold to track down the steelshaper. They knew he had been seen at the cathedral but decided that was a bad place to go, but that he had probably visited the family estate nearby. So they and the Kobolds went out to the estate. THere Manuel, William Zidi and the Kobolds crept in with a lowest stealth roll of 35 no one in the estate had a chance of noticing them. They looked through the papers and it looked like Leone had stayed there several months ago but they had no clue where he had gone from there. They considered this and stuck his nephew who seemed to be in charge in the Absurdist web and crept out to prepare memory modification spells for the interrogation and release.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7857300, member: 6920268"] Things started with the wrap up of the events in Ber. The team learned that the Beran army had taken the island form the Gnolls and Ber had started a new policy of displacing the rebellious Gnolls with loyal settlers from other tribes. Again in their debrief with Harkover they failed to ask the Big Question Are You a Dragon? They decided they did not need to know.. Wimps. They also made sure Tinker was secure in a research complex and already he was starting to produce advanced explosives. Manuel gleefully updated his arsenal to include Grenade launchers , explosive cannon shells and a spare demolition charge just in case. They then headed back to Flint to catch up with their freinds and relatives there while Constable William Plantagenat travelled back from the Dreaming to join them. While there they arranged to send the B Team, an Archeologist , and Livia Hatfield a magical scholar from the royal court with Gale to investigate the floating island in the perpetual storm as she was the only person who could carry a team of investigators up inside their painting. Gale having the power to fly and also control storm force winds landed on the island and located the Ziggurat, they got a report back that the Ziggurat was clear of traps and undead and showed signs of earlier intruders (destroyed undead and traps) and the Gold Seal was still there but had been moved from its proper location which lead them to conclude with Padme's vision that the Ob had broken it and that was why things could not fly. It seemed to them that the link to the plane of air must have been particularly fragile as messing around with the other 2 Ziggurats they knew of had not changed the world. William joined them as they met with Governor Stansfield to discuss the situation in Flint. When he laid out the problems with Cauldron hill they remembered that they had only had 2 of 3 catastrophes but came up with a solution to cut down the number of monsters from the Bleak gate coming through. Luc Jierre would be asked to build some Lanterns fixed to the energies of the normal world and the Hill would be bathed in their light thus stabilising it in the real world and stopping transits from the Bleak gate. They chickened out of discussing with him the fate of his sister ....... only pc's with a decent bluff skill met with him. The ongoing industrial unrest concerned them although the industrial trust they had set up was helping, and seriously considered going out to a series of meetings to try and stabilise things. Derlft was unconvinced that the unrest was actually getting worse and when the later learned of the deadline on finding the steelshaper they decided not to do anything. The ships being wrecked and building a lighthouse did not seem to concern them. William was introduced and welcomed to the team , particularly when it turned out he had a positive charisma so producing another constable who could talk to people! After they left the meeting and were in one of Minister Harkovers 'secure' carriages Drelft explained about the letter from the Mindmaker and they realsied they needed to move immeditaly in order to make sure they could get to the Ob Symposium. They were excited to discover that William could do object reading but then very dissapoined that he could only track the letter back as far as Drelft's secretary instead they agreed it made sense to pick up his trail in Crissillyr and headed for the dock and their ship. On route Drelft gave them the sending rings which they spotted the use of immediatly. At the ship they were surprised to see Beshala with a gift for them and immediatly suspicous , they rapidly came to the conclusion that she had some ulterior motive so WIlliam and Nevla kept her talking while Manuel inspected her gift and discovered the trap. Then as Rock and Copperhat turned up they began an arguement with Beshala insulting her and pointing out how miserable her attempts against the Ob had been while they had struck multiple blows and even knew the name of their enemy instead of getting confused like some sill squid. In the end she decided not to smite them and instead begrudingly recognised their expertise and offerred her assistance if they ever needed help against the Ob in the seas around Risur. Copperhat applauded them , and asked if they could do him a favour and look after the absurdist web for him while he escorted Rock to his afair with the Queen of the Fey. Also he thought they would need it as he could tell they had corpses in their future , they concluded this linked him to the voice of Rot but could think of no reason not to take it , and once they examined it , and determined no nasty suprises had been hidden in it they concluded it was really useful. By the end of the session they had discovered so many uses for it in prisoner storing and kidnapping . The Sea journey to Crissilyr was uneventful , William channled Queen Zidi and became an expert sailor but the captain was already performing brilliantly so that did not help much (At this point we discovered that it made sense for each ship of the Risuri Navy to be issued a Hat of the Master sailor which gave a +5 bonus in profession sailor to the officer wearing it for a mere 2500gp) Arriving at Crissilyr the team realised that they were almost entirely illegal and controversial as they had a large number of guns and Siege cannon, a Steamsuit, an Eladrin possibly related to the most wanted Eladring terrorist in the world, links to stealing a steam train and crashing it off an incomplete bridge while kidnapping someone, and probably a few other malfeanses. Fortunatly with a quick channelling of Zidi, William was a master of disguise and combined with their various extraplanar resources they were able to hide all of the above. Seeing the Volcano they wondered what someone would have to do to make it erupt..... (I will remind them of this later) Nevla has an item which tells her what spell of a particular level would be useful , today it recomended delay poison communal. So feeling somewhat suspicous they set out to meet their contact. Their Nevla pretended to drink, William and Ulvaar drank (fortunatly William was under the influence of delay poison, Ulvaar just has a fortitude save so high that drinking hemlock in a pure form would be largely harmless), Manuel deployed his steamsuit in a shadowy corner to dispense him coffee, only William noticed the giant Mecha in the corner further confirming Manuel as the Night. After a short conversation they noticed that their host seemed suprised that none of them were ill , and William politey inquired if he had poisoned them , so he jumped put of the window of his office warehouse and landed in a pit trap repared by Kobold Ninja's which made capturing him easy. The Kobolds invited them to mee the boss, they briefly tried to work out how to transfer their prisoner without being spotted and then remembered the Absurdist Web and so stuck the Assassin without equipment in the Web until they had time to interrogate him. They then met with El Extrano, they were indeed impressed , Manuel applauded as he vanished in a puff of smoke and they began to plan on working with the Kobold to track down the steelshaper. They knew he had been seen at the cathedral but decided that was a bad place to go, but that he had probably visited the family estate nearby. So they and the Kobolds went out to the estate. THere Manuel, William Zidi and the Kobolds crept in with a lowest stealth roll of 35 no one in the estate had a chance of noticing them. They looked through the papers and it looked like Leone had stayed there several months ago but they had no clue where he had gone from there. They considered this and stuck his nephew who seemed to be in charge in the Absurdist web and crept out to prepare memory modification spells for the interrogation and release. [/QUOTE]
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