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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="Andrew Moreton" data-source="post: 7910144" data-attributes="member: 6920268"><p>-The session starts with the constables experiencing the distant past. They are under attack by a pair of Fire demons unfortunatly for said fire demons every pc is equipped to fight incorporeal opponents having prepared for the Ghost Council and similar enemies, the demons hurt Manuel with a negative energy attack before they are hacked to pieces. Recovering the flames the group return to the sanctuary .</p><p></p><p>Moving on they enter the Recent past and discover themselves in the volcanic lair, Ulvaar and William start flying to grab the flames they can see while Padme and Nevlar head up to the office area and encounter a slightly confused Pemberton. Meanwhile Manuel uses a grappling hook to ascent to grab one of the flames and is slightly miffed to discover that Ulvaar has already grabbed it and flown off leaving him to work out how to get down from the walkway, he laments this never happens to Bat man. Pemberton and the constables don't really say a lot before the three flames are united and the constables returned to the sanctuary.</p><p></p><p>Next they move on to the near future, as they emerge on the top of the Lance of Triogenes they recognise it from their knowledge history checks and become very confused as they know it was destroyed five centuries ago. They note that the city they can see through the portal is a clergy city under siege from the golden dome but their speculation is cut short by the arrival of two tragedy spirits these shrieking creatures attack and cause chaos, William and Padme are both confused and between them they do massive amounts of damage to each other and Manuel . In a confused fight as 6 other tragedies occure Manuel , Ulvaar and William take negative levels and William is blasted into unconciousness with a cannon ball by Manuel before he can stab Manuel more. Ulvaar and Nevla deal with most of the tragedies with some help from Manuels ghost touched gunfire the fight largely depletes Nevla's spells and leave all the constables shatterred so after the flying Nevla and Ulvaar recover all of the flames and they return to the sanctuary they decide to rest before the final test. They also discuss the future and one of them realises that the only way they can in the future go to a building destroyed in the past is if they use the Arc of Reida which implies Kasavarina a swon enemy of the clergy was ontop of the Lance before its destruction they don't seem to have any idea why she may have been there and obviously can't ask her.</p><p></p><p>Finally the next morning after getting rid of the negative levels with a mix of restoration spells and natural recovery they enter the far future and join Rock in the flight across and unknown landscape looking up at the sky the feature that attracts their attention is the sight of 2 massive gears or cogs grinding away , which given how Nevla's channelled energy manifests immediatly makes them think of a link but they can't think of one in detail. Then they are attacked by demons wrapped in gold chains crying their battle cry of "Victory for Oswyn and Marcus" immediatly the players of William and Ulvaar are blamed for being in charge of this demonic and devilish force (Oswyn and Marcus were the characters in the Way of the Wicked campaign and will be in charge of the legion for this campaign. Marcus an Anti-paladin grave knight will most likely be the general trapped in the Gyre, while Oswyn an Oracle who has ascended as a Pit Fiend is the off screen leader of the legion). Defeating the enemy is almost incidental as Nevla lands a Harm spell which cripples the leader and then he is cut to pieces by the rest of the constables.</p><p></p><p>With much to think about the constables teleport back to Sentosa , then William briefly teleports to Risur to deleiver Faedraven as an ambassador to Risur. Entering the enclave they are taken to meet with Athrylla who asks to investigate Nevla's magic as she is intrigued by how someone who claims to be a cleric of Ssramma is actually getting their magic. She then asks to speak with them in the morning before they start to use the Arc and retires to the temple of Ingatan for a night of high intensity Divination burning through a vast amount of divination magic. She gets a whole lot of hints about the future and comes to the conclusion that a great disaster is coming and that the Eladrin people are going to be in trouble and will need help and the only real source of aid she can see is the nation of Risur, she also see's that the constables are the key to the fate of the world and gets some vague hints about them.</p><p></p><p>In the morning the constables and Kasavarina meet with Athrylla and she makes cryptic comments to each of them. First she confirms that Nevla is drawing most of her magic from Ssramma however the energy she is channelling and the Domain spells she casts are being drawn from some other source that she cannot recognise , the players think this is probably the gears they saw in the sky but as they know nothing about those that does not help. Next she apologies to Kasavarina for the past between them and offers her sympathies in her trials ahead.</p><p>To Nevla she gives a gift of an icon of Ssramma and the following cryptic advice "remember to resist the temptation of the crone,when you stand at the light house at the end of the world and hold the fate of so many in your hand"</p><p>To William "If your path takes you to the dreaming and to replace the fifth then this will help you take the power and guide it"and the gift of, a white shed snakeskin. The players link this to the Voice of Rot quickly but are not sure what this will mean. I think William is likely to be invited to the Unseen Court and may well end up being the main opponent to the Voice of Rot.</p><p>To Ulvar Your path is largely clear of the great tragedies and choices but you may find these useful</p><p>amd gifts of a Miners lamp and a Book of childrens songs the players link this to Granny Allswell. I actually don't have a lot of ideas for weird things in Ulvaar's future but he is a dwarf and if they do kill Granny he is the best candidate to take her place,</p><p>To Manuel "The new world will need those who can understand the machines and still appreciate the magic of the dreaming this will help you be there for the future." Golden vial which was a gift from Ingatan and give him an Eladrin life span....</p><p></p><p>Finally she wishes them luck and success and asks that they remember their allies when disaster comes to all and resources are short. She has foreseen the fall of the enclaves and knows her people will be refugee;s who need a lot of help when the skies go dark and the enclaves fall and rather hopes that one of these people will be monarch of Risur and send the aid her people will need.</p><p></p><p>Next week history lessons</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7910144, member: 6920268"] -The session starts with the constables experiencing the distant past. They are under attack by a pair of Fire demons unfortunatly for said fire demons every pc is equipped to fight incorporeal opponents having prepared for the Ghost Council and similar enemies, the demons hurt Manuel with a negative energy attack before they are hacked to pieces. Recovering the flames the group return to the sanctuary . Moving on they enter the Recent past and discover themselves in the volcanic lair, Ulvaar and William start flying to grab the flames they can see while Padme and Nevlar head up to the office area and encounter a slightly confused Pemberton. Meanwhile Manuel uses a grappling hook to ascent to grab one of the flames and is slightly miffed to discover that Ulvaar has already grabbed it and flown off leaving him to work out how to get down from the walkway, he laments this never happens to Bat man. Pemberton and the constables don't really say a lot before the three flames are united and the constables returned to the sanctuary. Next they move on to the near future, as they emerge on the top of the Lance of Triogenes they recognise it from their knowledge history checks and become very confused as they know it was destroyed five centuries ago. They note that the city they can see through the portal is a clergy city under siege from the golden dome but their speculation is cut short by the arrival of two tragedy spirits these shrieking creatures attack and cause chaos, William and Padme are both confused and between them they do massive amounts of damage to each other and Manuel . In a confused fight as 6 other tragedies occure Manuel , Ulvaar and William take negative levels and William is blasted into unconciousness with a cannon ball by Manuel before he can stab Manuel more. Ulvaar and Nevla deal with most of the tragedies with some help from Manuels ghost touched gunfire the fight largely depletes Nevla's spells and leave all the constables shatterred so after the flying Nevla and Ulvaar recover all of the flames and they return to the sanctuary they decide to rest before the final test. They also discuss the future and one of them realises that the only way they can in the future go to a building destroyed in the past is if they use the Arc of Reida which implies Kasavarina a swon enemy of the clergy was ontop of the Lance before its destruction they don't seem to have any idea why she may have been there and obviously can't ask her. Finally the next morning after getting rid of the negative levels with a mix of restoration spells and natural recovery they enter the far future and join Rock in the flight across and unknown landscape looking up at the sky the feature that attracts their attention is the sight of 2 massive gears or cogs grinding away , which given how Nevla's channelled energy manifests immediatly makes them think of a link but they can't think of one in detail. Then they are attacked by demons wrapped in gold chains crying their battle cry of "Victory for Oswyn and Marcus" immediatly the players of William and Ulvaar are blamed for being in charge of this demonic and devilish force (Oswyn and Marcus were the characters in the Way of the Wicked campaign and will be in charge of the legion for this campaign. Marcus an Anti-paladin grave knight will most likely be the general trapped in the Gyre, while Oswyn an Oracle who has ascended as a Pit Fiend is the off screen leader of the legion). Defeating the enemy is almost incidental as Nevla lands a Harm spell which cripples the leader and then he is cut to pieces by the rest of the constables. With much to think about the constables teleport back to Sentosa , then William briefly teleports to Risur to deleiver Faedraven as an ambassador to Risur. Entering the enclave they are taken to meet with Athrylla who asks to investigate Nevla's magic as she is intrigued by how someone who claims to be a cleric of Ssramma is actually getting their magic. She then asks to speak with them in the morning before they start to use the Arc and retires to the temple of Ingatan for a night of high intensity Divination burning through a vast amount of divination magic. She gets a whole lot of hints about the future and comes to the conclusion that a great disaster is coming and that the Eladrin people are going to be in trouble and will need help and the only real source of aid she can see is the nation of Risur, she also see's that the constables are the key to the fate of the world and gets some vague hints about them. In the morning the constables and Kasavarina meet with Athrylla and she makes cryptic comments to each of them. First she confirms that Nevla is drawing most of her magic from Ssramma however the energy she is channelling and the Domain spells she casts are being drawn from some other source that she cannot recognise , the players think this is probably the gears they saw in the sky but as they know nothing about those that does not help. Next she apologies to Kasavarina for the past between them and offers her sympathies in her trials ahead. To Nevla she gives a gift of an icon of Ssramma and the following cryptic advice "remember to resist the temptation of the crone,when you stand at the light house at the end of the world and hold the fate of so many in your hand" To William "If your path takes you to the dreaming and to replace the fifth then this will help you take the power and guide it"and the gift of, a white shed snakeskin. The players link this to the Voice of Rot quickly but are not sure what this will mean. I think William is likely to be invited to the Unseen Court and may well end up being the main opponent to the Voice of Rot. To Ulvar Your path is largely clear of the great tragedies and choices but you may find these useful amd gifts of a Miners lamp and a Book of childrens songs the players link this to Granny Allswell. I actually don't have a lot of ideas for weird things in Ulvaar's future but he is a dwarf and if they do kill Granny he is the best candidate to take her place, To Manuel "The new world will need those who can understand the machines and still appreciate the magic of the dreaming this will help you be there for the future." Golden vial which was a gift from Ingatan and give him an Eladrin life span.... Finally she wishes them luck and success and asks that they remember their allies when disaster comes to all and resources are short. She has foreseen the fall of the enclaves and knows her people will be refugee;s who need a lot of help when the skies go dark and the enclaves fall and rather hopes that one of these people will be monarch of Risur and send the aid her people will need. Next week history lessons [/QUOTE]
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