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<blockquote data-quote="Andrew Moreton" data-source="post: 8025295" data-attributes="member: 6920268"><p>The group starts in the beseiged dwarven town trying to gather information to come up with a plan. They speak with Vlendan Heid and a dwarven wizard from Risur Sigmund who had visited the town to help his younger sister translate ancient dwarven runic texts and then stayed on to learn some spells from local wizards and then got caught up in the siege, oddly enough the brother of the dwarven cleric in Crissily although no one asked, I wonder if they will when they meet another sibling in Ursalina. Ashima-Shimto proved helpful as she knew of the Riders from the days of the Demonocracy. They decided that as much of the army was being influenced into its behaviour they could not blow up a large part of it with the alchemical bomb <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>They did decide they needed to talk to the Frost Giants but wanted some evidence that Komanov was not dealing fairly with them before making the approach. After much discussion they decided to wait until tommorrows address by Komanov and parade around the camps before breaking into her vault, then they tried their Contact other planes divination with its awesome 44% chance of being accurate and got more confused every time they thought they were onto something the next answer made no sense as it or the previous one was random. As they waited some ghouls attacked the town and got put to rest delivering a note to them from Tzertze the rider expressing an interest in talking. They talked about how much they could trust this and decided it was worth the risk of ambush. William teleported them half a mile from the cairns and then they split up Ulvaar and Nevla walked in openly while Padme, William and Manuel sneaked in to look for an ambush. The only person there was Tzertze so they talked, they told him about the state of the world and he took exception to the Ob, they concluded that he was genunely disloyal to Komanov and willing to sell her out in return for a more interesting life and battles with exciting foes. So they agreed to let him defect then he produced demands about a taking over the town as a base, a Harem and his fellow warlords weapons. They immediatly agreed to the weapons as they didn't want them and instead offered to make use of their abilities to give him a more normal body and then a being of his charisma and power would easily win over a harem, finally they pointed out that this fortress was obsolete and scruffy so Draker would build him a nice new shiny fortress on a border with enemies to fight. This settled the agreement and due to the warlords complete lack of guile they easily confirmed he meant it (no bluff!) . William speculated that if they could not get rid of Nicodemus they could appoint Tertze to the job of killing him every time he reincarnated. </p><p>Tzertze told them what Komanov was up to and after a bit of speculation they lept to the accurate conclusion she was digging up the Eye of the Voice of Rot , they wanted this because it may be good for killing Nicodemus, and they did not want the Voice of Rot getting it back. William also made the point they should never put it in the Absurdist Web as they got it from Copperhat and that could mean the Voice of Rot could access the web, everyone else agreed this would be a bad idea. Tzertze provided a method of avoiding combat with the Frost Giants and revealed that Komanov only had a few guards in her workhole. They agreed a plan where the Coaltongue would provide a distraction by bombarding a wood about 20 miles away so that Tzertze and three of the riders would go and investigate then they would burst in and kill Komanov and Nibo.</p><p></p><p>The plan worked they burst in fully buffed and engaged two frost giant bodyguards killing one with a charge and mellee, Nevla mazed the other giant, Manuel shot the arcane weapon so Komanove could not use it on them. The Nameless lackey used a time stop and then summonned some Daemons. Ulvaar charged in and hit Komanov, Nebo used wail of the banshee only to discover Death ward protected the enemy. Finally Komanov fired a Quickened Ice burst at Ulvaar and then called upon the spirit bound as a guardian here Gozer the destroyer and he manifested as a bulbous white being with a silly little hat and little tabard with strange runes on it , which in an unknown language spelled out 'Stay Puft Marshmellows' one of my players recognised the description so I revealed the image on Roll20. I was glad no one could throw anything at me. He lurched forward and attacked Padme and William covering them with corrosive Marshmellows but failed to engulf them.</p><p></p><p>Manuel, William and Padme launched an attack on the Stay-Puft marshmellow man, Ulvaar hit Komanov, nevla disintigrated the nameless lackey. Komanov cast some spell which achieved very little . The Marshmellow man hit William and Padme again and they broke off to charge Komanov killing her, Manuel dropped the marshmellow man. Komanov then triggerred a dying Miracle pulling all of the riders except Tzertze into the void, no one else was pulled in as Ulvaar currently huge in size lay down in front of the void and stopped anyone getting pulled in.</p><p></p><p>Ashima-Shimtu explained teh history of Gozer how he was the laughing stock of Hades after failing to destroy another world and then being trapped in a weak and silly form, and now would be back in Hades getting laughed at more. Manuel liked the idea of Ghost touch particle streams but could not think of how to build a reactor. Ashima-Shimtu then asked why they had acted to save a country which was their enemy. Manuel and Nevla explained most of the people of Drakr were not their enemies and by helping them they hoped to avert the threat by winning over their enemies , saving lives and giving them a second chance to make a better choice.</p><p></p><p>They left clean up to Vledem Heid and teleported to their ship near Seobrigga and will start their investigation later on Day 6.</p><p></p><p>Also one of them specualted that they would have to face the Riders again with the Voice of Rot , I agreed that was a good idea and so they will</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8025295, member: 6920268"] The group starts in the beseiged dwarven town trying to gather information to come up with a plan. They speak with Vlendan Heid and a dwarven wizard from Risur Sigmund who had visited the town to help his younger sister translate ancient dwarven runic texts and then stayed on to learn some spells from local wizards and then got caught up in the siege, oddly enough the brother of the dwarven cleric in Crissily although no one asked, I wonder if they will when they meet another sibling in Ursalina. Ashima-Shimto proved helpful as she knew of the Riders from the days of the Demonocracy. They decided that as much of the army was being influenced into its behaviour they could not blow up a large part of it with the alchemical bomb :( They did decide they needed to talk to the Frost Giants but wanted some evidence that Komanov was not dealing fairly with them before making the approach. After much discussion they decided to wait until tommorrows address by Komanov and parade around the camps before breaking into her vault, then they tried their Contact other planes divination with its awesome 44% chance of being accurate and got more confused every time they thought they were onto something the next answer made no sense as it or the previous one was random. As they waited some ghouls attacked the town and got put to rest delivering a note to them from Tzertze the rider expressing an interest in talking. They talked about how much they could trust this and decided it was worth the risk of ambush. William teleported them half a mile from the cairns and then they split up Ulvaar and Nevla walked in openly while Padme, William and Manuel sneaked in to look for an ambush. The only person there was Tzertze so they talked, they told him about the state of the world and he took exception to the Ob, they concluded that he was genunely disloyal to Komanov and willing to sell her out in return for a more interesting life and battles with exciting foes. So they agreed to let him defect then he produced demands about a taking over the town as a base, a Harem and his fellow warlords weapons. They immediatly agreed to the weapons as they didn't want them and instead offered to make use of their abilities to give him a more normal body and then a being of his charisma and power would easily win over a harem, finally they pointed out that this fortress was obsolete and scruffy so Draker would build him a nice new shiny fortress on a border with enemies to fight. This settled the agreement and due to the warlords complete lack of guile they easily confirmed he meant it (no bluff!) . William speculated that if they could not get rid of Nicodemus they could appoint Tertze to the job of killing him every time he reincarnated. Tzertze told them what Komanov was up to and after a bit of speculation they lept to the accurate conclusion she was digging up the Eye of the Voice of Rot , they wanted this because it may be good for killing Nicodemus, and they did not want the Voice of Rot getting it back. William also made the point they should never put it in the Absurdist Web as they got it from Copperhat and that could mean the Voice of Rot could access the web, everyone else agreed this would be a bad idea. Tzertze provided a method of avoiding combat with the Frost Giants and revealed that Komanov only had a few guards in her workhole. They agreed a plan where the Coaltongue would provide a distraction by bombarding a wood about 20 miles away so that Tzertze and three of the riders would go and investigate then they would burst in and kill Komanov and Nibo. The plan worked they burst in fully buffed and engaged two frost giant bodyguards killing one with a charge and mellee, Nevla mazed the other giant, Manuel shot the arcane weapon so Komanove could not use it on them. The Nameless lackey used a time stop and then summonned some Daemons. Ulvaar charged in and hit Komanov, Nebo used wail of the banshee only to discover Death ward protected the enemy. Finally Komanov fired a Quickened Ice burst at Ulvaar and then called upon the spirit bound as a guardian here Gozer the destroyer and he manifested as a bulbous white being with a silly little hat and little tabard with strange runes on it , which in an unknown language spelled out 'Stay Puft Marshmellows' one of my players recognised the description so I revealed the image on Roll20. I was glad no one could throw anything at me. He lurched forward and attacked Padme and William covering them with corrosive Marshmellows but failed to engulf them. Manuel, William and Padme launched an attack on the Stay-Puft marshmellow man, Ulvaar hit Komanov, nevla disintigrated the nameless lackey. Komanov cast some spell which achieved very little . The Marshmellow man hit William and Padme again and they broke off to charge Komanov killing her, Manuel dropped the marshmellow man. Komanov then triggerred a dying Miracle pulling all of the riders except Tzertze into the void, no one else was pulled in as Ulvaar currently huge in size lay down in front of the void and stopped anyone getting pulled in. Ashima-Shimtu explained teh history of Gozer how he was the laughing stock of Hades after failing to destroy another world and then being trapped in a weak and silly form, and now would be back in Hades getting laughed at more. Manuel liked the idea of Ghost touch particle streams but could not think of how to build a reactor. Ashima-Shimtu then asked why they had acted to save a country which was their enemy. Manuel and Nevla explained most of the people of Drakr were not their enemies and by helping them they hoped to avert the threat by winning over their enemies , saving lives and giving them a second chance to make a better choice. They left clean up to Vledem Heid and teleported to their ship near Seobrigga and will start their investigation later on Day 6. Also one of them specualted that they would have to face the Riders again with the Voice of Rot , I agreed that was a good idea and so they will [/QUOTE]
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