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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="Andrew Moreton" data-source="post: 8103057" data-attributes="member: 6920268"><p>Before the Final battle the Final until they have to implement it planar configuration</p><p>Manuels Configuration 2: Many Worlds United</p><p></p><p></p><p>This is an attempt to build an open world, with many great civilisations and incentive to cooperate between them</p><p></p><p>The key pillars are </p><p><span style="font-size: 26px"><strong>Great Civilisations </strong></span></p><p>Our World, Wulfendyne, Glorianna, Celestria, Evermeet, Iratha ket, Av, Hendreiki, Ammrou. Winghome are all either powerful civilisations, or contain powerful people. These provide natural allies against cross planar invasions. Additionally most of them have common enough ground to interact peacefully, ideally leading to a planetary federation <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p><span style="font-size: 26px"><strong>A world fit for heroes</strong></span></p><p>The planar traits provide civilisation (Glorianna, Celestria), Altruism (Iratha Ket), Patience (Etherax), Independance (Hendreiki), personal mastery of technology (Wulfendyne), Exploration (Fourmyle) and 2nd chances (Ostea). Its a world where people and civilisations can achieve great things. </p><p><span style="font-size: 26px"><strong>Why can’t we all get along? </strong></span></p><p>The planar traits are designed to allow cooperation without resorting to mind control, patience, altruism, civilisation and independence are all good traits.</p><p></p><p>There is an attempt to balance technology and magic, Wulfendyne is a more “magical” tech plane than Jiesse, and should not cause the AV problem. </p><p></p><p>Bathoy & Ostea should combine to make undead more human and further reduce the problems of being human. </p><p></p><p>Ammrou, provides a counter to outsiders while not blocking planes. Fourmyle may make interplanetary teleportation easier, allowing contact with the other civilisations.</p><p></p><p></p><p><span style="font-size: 26px"><strong>Planes </strong></span></p><p><span style="font-size: 22px"><strong>Air ( DC 50 ) </strong></span></p><p>1st: Winghome (for Dragons & Flight)</p><p>2nd: Hendreiki (For the Runequest world and to counter balance Celestia)</p><p></p><p>No strong planar synergy (air & earth, air & fire, air & time) but no opposition.</p><p>No strong concept synergy.</p><p></p><p>These are 2 strong civilisations with useful traits, (easy flight & independence)</p><p><span style="font-size: 22px"><strong>Earth ( DC70 ):</strong></span></p><p>1st Glorianna (for the Glorianna World & civilisation truimphant)</p><p>2nd Celestia ( for the Forbidden city world, & natural order of things)</p><p>3rd Dunkelveiss (for healthy beer)</p><p>No strong planar synergy (earth & time, earth & water, earth & life) but no opposition</p><p></p><p>Strong concept synergy of great empires, possibly Glorianna will introduce motion & diversity to Celestia, and Celestia will mitigate Gloriannas conquer everyone impulses.</p><p></p><p>Dunkelveiss for public health.</p><p></p><p>Andrew has said opposing Celestria with Hendriki will counterbalance the possible lack of free will in Celestria and will leave a world prone to order in the natural world. This should be good for farming and things like that, without the problems of Mojang, which causes the natural world to become barren.</p><p><span style="font-size: 22px"><strong>Fire ( DC 50)</strong></span></p><p>1st Wulfendyne (For very advanced technology & a great empire)</p><p>2nd Etherax (Possibly, patience would be a great virtue with so many strong civilisations added, fire magic might also be handy)</p><p>No strong planar synergy (Fire & Air, Fire & Life, Fire & Time) but no opposition</p><p>Etherax may be useful for the patience component.</p><p></p><p>This is intended to power our plane technologically, the Wulfendyne empire is another strong ally against the Devils & Gheddim.</p><p></p><p>Etherax is useful for the patience trait, and while the Goblin civilisation is not strong it is nice to save them. </p><p></p><p>An enhancement to fire magics is useful to help maintain the magic / technology balance and will be culturally useful to the Eladrin. (as there goddess has a fire attribute).</p><p><span style="font-size: 22px"><strong>Water ( DC 50 ): </strong></span></p><p></p><p>1st Ostea: The Beating Heart (Stabalises on 0HP, reduce unintentional death) life & water </p><p>2nd Bathory (Undead are more alive) death & water</p><p></p><p>There is an antiapathy here (death & life) but a synergy in concept (both talk about blood). </p><p>Ostea is just great for keeping people alive, which is handy in reducing violence and useful for planar invasions.</p><p></p><p>Bathoy makes the undead more alive, removes the mandatory evil bit of their alignment and I hope makes them more subject to change and human emotions and reactions. There will always be undead in D&D worlds, lets try and get usefully civilised ones.</p><p></p><p>I'm hoping the synergy may reduce vampires need to feed or make blood more nutrious to vampires. Bathoy vampires already seem civilised if we can take there feeding requirements down to a cosmetic nibble occasionally we have improved the world for them and made vampires far less of a menace elsewhere.</p><p></p><p>I would like feedback on this. I don't want to combine the two and have people come back as vampires after hitting 0 hit points. But I don't think that fits the Ostea / Bathoy synergy.</p><p></p><p><span style="font-size: 22px"><strong>Life (DC 40) : </strong></span></p><p>1st Av (Get the Fey back)</p><p>2nd Iretha Ket (Alltuisim, is a great trait, particularly when we are bringing so many big empires together, musical theater is a very fey thing)</p><p>Very Strong planar synergy (both Life & death)</p><p>Very Strong concept synergy (both are a bit whimsical)</p><p></p><p>This is a great synergy, making it easier to setup, I think Altruisim is a useful trait and Iretha Ket will just improve Av.</p><p><span style="font-size: 22px"><strong>Death (DC 30)</strong></span></p><p>1st Amrou (Mundane counters to supernatural threats are strong)</p><p></p><p>Amrou could be useful in mitigating the Devil invasions, as it inflicts damage on devils and hopefully evil outsiders in general. Plus we might get a reincarnated egyptian society, with strong magic use.</p><p></p><p>Bathoy making the Undead more alive removes some of the potential negatives of their use of undead champions.</p><p></p><p><span style="font-size: 22px"><strong>Space Open World (DC 30): </strong></span></p><p>1st Fourmyle (Teleportation) </p><p></p><p>I don't have a strong candidate here. The teleportation thing is useful though so why not keep it}?</p><p><span style="font-size: 22px"><strong>Time (DC 40): </strong></span></p><p>1st Evermeet (From the Seeds of the Old New Civilisations grow)</p><p>2nd Ascetia (People are more aware of History) </p><p>Very Strong Planar Synergy (All these are Life & Time)</p><p>Comcept Synegy, (awareness of the past moving to the future)</p><p></p><p>Evermeet is a useful society, the planar trait is useful. Ascetica has a useful trait, they have a strong planar synergy and a concept synergy, why not put them together? </p><p><span style="font-size: 26px"><strong>Rolling Order.</strong></span></p><p>Assuming we can decide the order they are put in, here are the requisite checks.</p><p>Multiple planes are done first to optimise availability of rerolls, completed multiple adds +7 to roles for other multiple planes only, which is factored in. * indicates systems we could drop to 1 plane.</p><p><span style="font-size: 22px"><strong>Civilisation Reborn (Open)</strong></span></p><table style='width: 100%'><tr><td>Planet</td><td>Planes</td><td>Base</td><td>Modifier</td><td>Total</td></tr><tr><td>Earth</td><td>3</td><td>70</td><td></td><td>70</td></tr><tr><td>Air</td><td>2</td><td>50</td><td>7</td><td>57</td></tr><tr><td>Fire</td><td>2</td><td>50</td><td>14</td><td>64</td></tr><tr><td>Water</td><td>2</td><td>50</td><td>21</td><td>71</td></tr><tr><td>Life</td><td>2</td><td>40</td><td>28</td><td>68</td></tr><tr><td>Time</td><td>2</td><td>40</td><td>35</td><td>75</td></tr><tr><td>Space</td><td>1</td><td>30</td><td></td><td>30</td></tr><tr><td>Death</td><td>1</td><td>30</td><td></td><td>30</td></tr></table><p></p><p>Manuel can manage Knowledge planes 39 with only his own buffs, adding a 20th level bard (ashima shintru or Rock Rackus for +4 competence,), greater heroism and moment of greatness, and 4 assistants would take this to DC69 meaning with rerolls this is doable.</p><p></p><p>Most of the 2nd planes can also be dropped in emergencies.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8103057, member: 6920268"] Before the Final battle the Final until they have to implement it planar configuration Manuels Configuration 2: Many Worlds United This is an attempt to build an open world, with many great civilisations and incentive to cooperate between them The key pillars are [SIZE=7][B]Great Civilisations [/B][/SIZE] Our World, Wulfendyne, Glorianna, Celestria, Evermeet, Iratha ket, Av, Hendreiki, Ammrou. Winghome are all either powerful civilisations, or contain powerful people. These provide natural allies against cross planar invasions. Additionally most of them have common enough ground to interact peacefully, ideally leading to a planetary federation :) [SIZE=7][B]A world fit for heroes[/B][/SIZE] The planar traits provide civilisation (Glorianna, Celestria), Altruism (Iratha Ket), Patience (Etherax), Independance (Hendreiki), personal mastery of technology (Wulfendyne), Exploration (Fourmyle) and 2nd chances (Ostea). Its a world where people and civilisations can achieve great things. [SIZE=7][B]Why can’t we all get along? [/B][/SIZE] The planar traits are designed to allow cooperation without resorting to mind control, patience, altruism, civilisation and independence are all good traits. There is an attempt to balance technology and magic, Wulfendyne is a more “magical” tech plane than Jiesse, and should not cause the AV problem. Bathoy & Ostea should combine to make undead more human and further reduce the problems of being human. Ammrou, provides a counter to outsiders while not blocking planes. Fourmyle may make interplanetary teleportation easier, allowing contact with the other civilisations. [SIZE=7][B]Planes [/B][/SIZE] [SIZE=6][B]Air ( DC 50 ) [/B][/SIZE] 1st: Winghome (for Dragons & Flight) 2nd: Hendreiki (For the Runequest world and to counter balance Celestia) No strong planar synergy (air & earth, air & fire, air & time) but no opposition. No strong concept synergy. These are 2 strong civilisations with useful traits, (easy flight & independence) [SIZE=6][B]Earth ( DC70 ):[/B][/SIZE] 1st Glorianna (for the Glorianna World & civilisation truimphant) 2nd Celestia ( for the Forbidden city world, & natural order of things) 3rd Dunkelveiss (for healthy beer) No strong planar synergy (earth & time, earth & water, earth & life) but no opposition Strong concept synergy of great empires, possibly Glorianna will introduce motion & diversity to Celestia, and Celestia will mitigate Gloriannas conquer everyone impulses. Dunkelveiss for public health. Andrew has said opposing Celestria with Hendriki will counterbalance the possible lack of free will in Celestria and will leave a world prone to order in the natural world. This should be good for farming and things like that, without the problems of Mojang, which causes the natural world to become barren. [SIZE=6][B]Fire ( DC 50)[/B][/SIZE] 1st Wulfendyne (For very advanced technology & a great empire) 2nd Etherax (Possibly, patience would be a great virtue with so many strong civilisations added, fire magic might also be handy) No strong planar synergy (Fire & Air, Fire & Life, Fire & Time) but no opposition Etherax may be useful for the patience component. This is intended to power our plane technologically, the Wulfendyne empire is another strong ally against the Devils & Gheddim. Etherax is useful for the patience trait, and while the Goblin civilisation is not strong it is nice to save them. An enhancement to fire magics is useful to help maintain the magic / technology balance and will be culturally useful to the Eladrin. (as there goddess has a fire attribute). [SIZE=6][B]Water ( DC 50 ): [/B][/SIZE] 1st Ostea: The Beating Heart (Stabalises on 0HP, reduce unintentional death) life & water 2nd Bathory (Undead are more alive) death & water There is an antiapathy here (death & life) but a synergy in concept (both talk about blood). Ostea is just great for keeping people alive, which is handy in reducing violence and useful for planar invasions. Bathoy makes the undead more alive, removes the mandatory evil bit of their alignment and I hope makes them more subject to change and human emotions and reactions. There will always be undead in D&D worlds, lets try and get usefully civilised ones. I'm hoping the synergy may reduce vampires need to feed or make blood more nutrious to vampires. Bathoy vampires already seem civilised if we can take there feeding requirements down to a cosmetic nibble occasionally we have improved the world for them and made vampires far less of a menace elsewhere. I would like feedback on this. I don't want to combine the two and have people come back as vampires after hitting 0 hit points. But I don't think that fits the Ostea / Bathoy synergy. [SIZE=6][B]Life (DC 40) : [/B][/SIZE] 1st Av (Get the Fey back) 2nd Iretha Ket (Alltuisim, is a great trait, particularly when we are bringing so many big empires together, musical theater is a very fey thing) Very Strong planar synergy (both Life & death) Very Strong concept synergy (both are a bit whimsical) This is a great synergy, making it easier to setup, I think Altruisim is a useful trait and Iretha Ket will just improve Av. [SIZE=6][B]Death (DC 30)[/B][/SIZE] 1st Amrou (Mundane counters to supernatural threats are strong) Amrou could be useful in mitigating the Devil invasions, as it inflicts damage on devils and hopefully evil outsiders in general. Plus we might get a reincarnated egyptian society, with strong magic use. Bathoy making the Undead more alive removes some of the potential negatives of their use of undead champions. [SIZE=6][B]Space Open World (DC 30): [/B][/SIZE] 1st Fourmyle (Teleportation) I don't have a strong candidate here. The teleportation thing is useful though so why not keep it}? [SIZE=6][B]Time (DC 40): [/B][/SIZE] 1st Evermeet (From the Seeds of the Old New Civilisations grow) 2nd Ascetia (People are more aware of History) Very Strong Planar Synergy (All these are Life & Time) Comcept Synegy, (awareness of the past moving to the future) Evermeet is a useful society, the planar trait is useful. Ascetica has a useful trait, they have a strong planar synergy and a concept synergy, why not put them together? [SIZE=7][B]Rolling Order.[/B][/SIZE] Assuming we can decide the order they are put in, here are the requisite checks. Multiple planes are done first to optimise availability of rerolls, completed multiple adds +7 to roles for other multiple planes only, which is factored in. * indicates systems we could drop to 1 plane. [SIZE=6][B]Civilisation Reborn (Open)[/B][/SIZE] [TABLE] [TR] [TD]Planet[/TD] [TD]Planes[/TD] [TD]Base[/TD] [TD]Modifier[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Earth[/TD] [TD]3[/TD] [TD]70[/TD] [TD][/TD] [TD]70[/TD] [/TR] [TR] [TD]Air[/TD] [TD]2[/TD] [TD]50[/TD] [TD]7[/TD] [TD]57[/TD] [/TR] [TR] [TD]Fire[/TD] [TD]2[/TD] [TD]50[/TD] [TD]14[/TD] [TD]64[/TD] [/TR] [TR] [TD]Water[/TD] [TD]2[/TD] [TD]50[/TD] [TD]21[/TD] [TD]71[/TD] [/TR] [TR] [TD]Life[/TD] [TD]2[/TD] [TD]40[/TD] [TD]28[/TD] [TD]68[/TD] [/TR] [TR] [TD]Time[/TD] [TD]2[/TD] [TD]40[/TD] [TD]35[/TD] [TD]75[/TD] [/TR] [TR] [TD]Space[/TD] [TD]1[/TD] [TD]30[/TD] [TD][/TD] [TD]30[/TD] [/TR] [TR] [TD]Death[/TD] [TD]1[/TD] [TD]30[/TD] [TD][/TD] [TD]30[/TD] [/TR] [/TABLE] Manuel can manage Knowledge planes 39 with only his own buffs, adding a 20th level bard (ashima shintru or Rock Rackus for +4 competence,), greater heroism and moment of greatness, and 4 assistants would take this to DC69 meaning with rerolls this is doable. Most of the 2nd planes can also be dropped in emergencies. [/QUOTE]
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