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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="RangerWickett" data-source="post: 8107013" data-attributes="member: 63"><p>This is some anti-Endgame nonsense. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>How long did this combat session last?</p><p></p><p>(Written while you were posting your last comment)</p><p></p><p>Man, I remember one Thanksgiving in high school getting together with two friends, intending to play Battletech all weekend. One guy who would be referee set up plans for a 'planetary invasion,' with each side having a regiment of over 100 mechs, and various objectives, and then the other two of us would be the generals commanding the two sides.</p><p></p><p>In the first engagement where the dropships tried to establish a beach head, we had something like 12 mechs and various tanks and helicopters on either side. Due to a quirk of weapon loadout, most of the heaviest mechs had short-range brawling weapons, so they ended up in a nasty massive confusing scrum a few hexes from one of the dropships.</p><p></p><p>My friend/opponent decided to focus fire on one of my mechs. The way the game works, you decide who's shooting what - for each and every unit on the field - and then you resolve all the shots. He ended up rolling far better than expected, and did a massive amount of overkill damage.</p><p></p><p>At which point the referee pulled out the rarely-used section in the book about, "fusion reactors going critical if they are destroyed in one round."</p><p></p><p>We spent the next hour resolve a chain reaction. The mech's engine exploded in a nuclear fireball. That blast hit several mechs nearby that were already damaged. Some of that damage set off ammo explosions which proceeded to obliterate <em>those</em> mechs, which triggered a cascade of more nuclear explosions. Each one was . . . <em>relatively</em> pretty small - just three hexes (300 feet) - but by the end of the chain reaction, 7 mechs had been obliterated in an instant.</p><p></p><p>Then we realized we hadn't been recording damage to the dropship, because in Battletech you basically never attack dropships; they're too valuable. The ref, though, found the stats, and we figured out that um, yeah, it was gonna go boom too. And its engine was way bigger.</p><p></p><p>We had maybe three rounds of combat total before half the battlefield vaporized. That kind of took the wind out of our sails to finish the campaign. Demoralized invaders fled.</p><p></p><p>I'm glad your combat has a happier ending. However, whatever CG artists are going to be animating that for the film version will shake their fists at you.</p><p></p><p>Congrats!</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8107013, member: 63"] This is some anti-Endgame nonsense. :) How long did this combat session last? (Written while you were posting your last comment) Man, I remember one Thanksgiving in high school getting together with two friends, intending to play Battletech all weekend. One guy who would be referee set up plans for a 'planetary invasion,' with each side having a regiment of over 100 mechs, and various objectives, and then the other two of us would be the generals commanding the two sides. In the first engagement where the dropships tried to establish a beach head, we had something like 12 mechs and various tanks and helicopters on either side. Due to a quirk of weapon loadout, most of the heaviest mechs had short-range brawling weapons, so they ended up in a nasty massive confusing scrum a few hexes from one of the dropships. My friend/opponent decided to focus fire on one of my mechs. The way the game works, you decide who's shooting what - for each and every unit on the field - and then you resolve all the shots. He ended up rolling far better than expected, and did a massive amount of overkill damage. At which point the referee pulled out the rarely-used section in the book about, "fusion reactors going critical if they are destroyed in one round." We spent the next hour resolve a chain reaction. The mech's engine exploded in a nuclear fireball. That blast hit several mechs nearby that were already damaged. Some of that damage set off ammo explosions which proceeded to obliterate [I]those[/I] mechs, which triggered a cascade of more nuclear explosions. Each one was . . . [I]relatively[/I] pretty small - just three hexes (300 feet) - but by the end of the chain reaction, 7 mechs had been obliterated in an instant. Then we realized we hadn't been recording damage to the dropship, because in Battletech you basically never attack dropships; they're too valuable. The ref, though, found the stats, and we figured out that um, yeah, it was gonna go boom too. And its engine was way bigger. We had maybe three rounds of combat total before half the battlefield vaporized. That kind of took the wind out of our sails to finish the campaign. Demoralized invaders fled. I'm glad your combat has a happier ending. However, whatever CG artists are going to be animating that for the film version will shake their fists at you. Congrats! [/QUOTE]
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