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EN Publishing
The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="Andrew Moreton" data-source="post: 8107018" data-attributes="member: 6920268"><p>We finished it in a normal evening session about three hours. The players spent less time plotting than I expected and we were moving along fairly quickly as all none pc action was narrative rather than mechanical, I had plans to split over 2 sessions but becasuse it became clear to me that Ulvaar and Nevla were going to be out of action about the time they got taken out I decided to not draw things out and let it come to an end/</p><p>The players enjoyed it and have ideas for what they want to do to shape the future.</p><p></p><p>I used to play a lot of Battletech, I think the engine explosion rule came out after my last campaign (nearly 30 years ago) but I looked at it and said this rule will ruin any campaign by blowing everything up. It seems I was right. I also backed the clan invasion kickstarter heavily and have around a hundred plastic battlemechs due at some point and a dropship so I will have to start playing it again.</p><p></p><p>I changed the structure of the battle a lot because my players had done a lot of work on the diplomacy side, I am glad I had planned on that because the Miracle to speak to everyone would have short circuited a lot of fighting anyway. I had the legion lined up partly to explain some of Nic's downslide to evil and largely to ensure some sort of climatic opponent. I also speeded up the time to change out each pillar as otherwise no pc could sustain high level combat long enough for the ritual to be done.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8107018, member: 6920268"] We finished it in a normal evening session about three hours. The players spent less time plotting than I expected and we were moving along fairly quickly as all none pc action was narrative rather than mechanical, I had plans to split over 2 sessions but becasuse it became clear to me that Ulvaar and Nevla were going to be out of action about the time they got taken out I decided to not draw things out and let it come to an end/ The players enjoyed it and have ideas for what they want to do to shape the future. I used to play a lot of Battletech, I think the engine explosion rule came out after my last campaign (nearly 30 years ago) but I looked at it and said this rule will ruin any campaign by blowing everything up. It seems I was right. I also backed the clan invasion kickstarter heavily and have around a hundred plastic battlemechs due at some point and a dropship so I will have to start playing it again. I changed the structure of the battle a lot because my players had done a lot of work on the diplomacy side, I am glad I had planned on that because the Miracle to speak to everyone would have short circuited a lot of fighting anyway. I had the legion lined up partly to explain some of Nic's downslide to evil and largely to ensure some sort of climatic opponent. I also speeded up the time to change out each pillar as otherwise no pc could sustain high level combat long enough for the ritual to be done. [/QUOTE]
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