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The affirmative action racial recruitment team of the RHC
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<blockquote data-quote="BatManuel" data-source="post: 8110395" data-attributes="member: 7026573"><p>Hi it is the infamous Bat Manuel (who is the night) who has now been granted access to these forums as we have just finished and had the dramatic conclusion. I'm planning to read this through and possibly comment on the more lunatic ideas we had. </p><p></p><p>I would like to thank RangerWickett for writing a truly excellent campaign, which covered characters from 1st to 20th level and gave them an increasing role in a complex changing game world. Thanks to your campaign I took the concept of 'Batman, but with poor social skills and the ridiculous "non-lethal" guns from Arkham Knight and all the Bat Mobiles in the movies' and developed him into a kindly academic, desperate to make a better, fairer world. A Goblin who was torn between his love of spectacular weaponry and his desire not to hurt anyone. A character still not fully able to reconcile his role as a policeman, academic and pillar of the realm with his deep-seated knowledge the best way to fight crime and improve the world was to dress as a bat and use (non-lethal) artillery on low-level street crime. </p><p></p><p>I would also like to thank Andrew for running it very well and tolerating my frank abuse of the bludgeoner feat to create "less lethal" guns, the abuse of the Steamsuits Str 60 large size carrying capacity to create a 100 ton mobile heavy weapons platform, me stealing all the tasty 1920s Ordnance from the pathfinder "Reign of Winter" campaign for personal use, generous misuse of the Goblin Gunslinger feat to wield huge firearms while in a large mechasuit, frank abuse of the stealth rules to get base +61 stealth while in a steam powered Mecha, and putting up with of the occasional 5 page document on planar configuration planning. You tolerated a lot of enthusiastic silliness and rebuilt all the encounters to put up with some very optimised / horribly power gamed builds.</p><p></p><p>Also the Nock Gun is now something I will attempt to squeeze into any campaigns with firearms, as a Huge Greater Vital striking Nock Gun is a thing of terrifying beauty expressed in 48d8 dice of damage. (7d6 medium nock gun, + 2 dice step to 12d8 huge nock gun, x 4 damage for greater vital strike feat). I cherished every occasion I got to fire it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BatManuel, post: 8110395, member: 7026573"] Hi it is the infamous Bat Manuel (who is the night) who has now been granted access to these forums as we have just finished and had the dramatic conclusion. I'm planning to read this through and possibly comment on the more lunatic ideas we had. I would like to thank RangerWickett for writing a truly excellent campaign, which covered characters from 1st to 20th level and gave them an increasing role in a complex changing game world. Thanks to your campaign I took the concept of 'Batman, but with poor social skills and the ridiculous "non-lethal" guns from Arkham Knight and all the Bat Mobiles in the movies' and developed him into a kindly academic, desperate to make a better, fairer world. A Goblin who was torn between his love of spectacular weaponry and his desire not to hurt anyone. A character still not fully able to reconcile his role as a policeman, academic and pillar of the realm with his deep-seated knowledge the best way to fight crime and improve the world was to dress as a bat and use (non-lethal) artillery on low-level street crime. I would also like to thank Andrew for running it very well and tolerating my frank abuse of the bludgeoner feat to create "less lethal" guns, the abuse of the Steamsuits Str 60 large size carrying capacity to create a 100 ton mobile heavy weapons platform, me stealing all the tasty 1920s Ordnance from the pathfinder "Reign of Winter" campaign for personal use, generous misuse of the Goblin Gunslinger feat to wield huge firearms while in a large mechasuit, frank abuse of the stealth rules to get base +61 stealth while in a steam powered Mecha, and putting up with of the occasional 5 page document on planar configuration planning. You tolerated a lot of enthusiastic silliness and rebuilt all the encounters to put up with some very optimised / horribly power gamed builds. Also the Nock Gun is now something I will attempt to squeeze into any campaigns with firearms, as a Huge Greater Vital striking Nock Gun is a thing of terrifying beauty expressed in 48d8 dice of damage. (7d6 medium nock gun, + 2 dice step to 12d8 huge nock gun, x 4 damage for greater vital strike feat). I cherished every occasion I got to fire it :) [/QUOTE]
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