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The Age of Worms - Morrus' Campaign - Finished 6th August!!
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<blockquote data-quote="Eccles" data-source="post: 3103343" data-attributes="member: 5675"><p>After actually managing to lift a few ales with our tired arms, we rested for the night, and headed to Alastor’s family farm, where he had told us the bodies were buried. To our absolute horror, we found the gravestones, only to see that they had been dug up recently. All 4 of the bodies were missing. Wheelbarrow marks could be seen petering out in the packed dirt, whilst footprints led both to and from the dilapidated farmhouse. </p><p></p><p>We moved over there, noticing that the entrance was littered with fleshy chunks, and heard the growling of a large beast inside. Careful glances through the broken windows showed a massive sleeping bear-owl, scarred from a recent battle. Thinking that the body of its latest kill might have some form of clue on it, we made preparations to combat it, taking positions to fire every weapon we had available at the beast when it awoke. </p><p></p><p>Flynn crept into place, raised his sword aloft, and simply killed it in a single blow, stabbing through the eye and into the brain of the creature. We all breathed a heavy sigh of relief. </p><p></p><p>We then turned to the grizzly duty of searching through the farmhouse for a clue. It came in the unpleasant form of a piece of arm-flesh with a tattoo on it; a gang tattoo of some of Smenck’s most loyal mine-workers.</p><p></p><p>We buried Alastor’s small body in his mother’s empty grave. Torvig carried out the service, I gave a short eulogy, and Flynn performed what he called the “elven death prance”. We then returned to town carrying the massive owl-bear’s body – Morgan insisted on this “as a gift for my mum”. Carrying the huge body through the town, I couldn’t resist telling the tale of our ‘heroic fight’ with the monster to the people we passed. I’m confident that they were impressed.</p><p></p><p>.oOo.</p><p></p><p>We had decided that we should re-unite the family before returning to Alastor – more through some feeling that he might know if we hadn’t buried him as he wished, than any real sense of obligation. We therefore headed into the Feral Dog bar, where the others immediately started a noisy game of knife throwing whilst I headed to the bar; I had noticed a clutch of Smenck’s cronies. </p><p></p><p>A few drinks and a willing ear was all it needed for them to open up. They were clearly uncomfortable with their recent orders, including grave-robbing and making deliveries to a necromancer on the edge of their own home town. This ‘Filge’ already had at least two skeletons with him up at the town Observatory.</p><p></p><p>I managed to get these thuggish men well and truly on board, and I left the bar seriously concerned about Smenck’s plan to possibly create undead miners, and his encouragement of the evil arts in our town.</p><p></p><p>-----</p><p></p><p>These summaries cover the first three sessions of our campaign, seeing us discover our first quest and subquest, and reaching level two. Our to do list consists of:</p><p></p><p>- Go through the door Alastor’s sitting in front of waiting for us.</p><p>- Defeat the necromancer and recover Alastor’s family</p><p>- Go back through the yellow ‘lift’ and see what there is there – if there’s time before the professional adventurers catch up with us.</p></blockquote><p></p>
[QUOTE="Eccles, post: 3103343, member: 5675"] After actually managing to lift a few ales with our tired arms, we rested for the night, and headed to Alastor’s family farm, where he had told us the bodies were buried. To our absolute horror, we found the gravestones, only to see that they had been dug up recently. All 4 of the bodies were missing. Wheelbarrow marks could be seen petering out in the packed dirt, whilst footprints led both to and from the dilapidated farmhouse. We moved over there, noticing that the entrance was littered with fleshy chunks, and heard the growling of a large beast inside. Careful glances through the broken windows showed a massive sleeping bear-owl, scarred from a recent battle. Thinking that the body of its latest kill might have some form of clue on it, we made preparations to combat it, taking positions to fire every weapon we had available at the beast when it awoke. Flynn crept into place, raised his sword aloft, and simply killed it in a single blow, stabbing through the eye and into the brain of the creature. We all breathed a heavy sigh of relief. We then turned to the grizzly duty of searching through the farmhouse for a clue. It came in the unpleasant form of a piece of arm-flesh with a tattoo on it; a gang tattoo of some of Smenck’s most loyal mine-workers. We buried Alastor’s small body in his mother’s empty grave. Torvig carried out the service, I gave a short eulogy, and Flynn performed what he called the “elven death prance”. We then returned to town carrying the massive owl-bear’s body – Morgan insisted on this “as a gift for my mum”. Carrying the huge body through the town, I couldn’t resist telling the tale of our ‘heroic fight’ with the monster to the people we passed. I’m confident that they were impressed. .oOo. We had decided that we should re-unite the family before returning to Alastor – more through some feeling that he might know if we hadn’t buried him as he wished, than any real sense of obligation. We therefore headed into the Feral Dog bar, where the others immediately started a noisy game of knife throwing whilst I headed to the bar; I had noticed a clutch of Smenck’s cronies. A few drinks and a willing ear was all it needed for them to open up. They were clearly uncomfortable with their recent orders, including grave-robbing and making deliveries to a necromancer on the edge of their own home town. This ‘Filge’ already had at least two skeletons with him up at the town Observatory. I managed to get these thuggish men well and truly on board, and I left the bar seriously concerned about Smenck’s plan to possibly create undead miners, and his encouragement of the evil arts in our town. ----- These summaries cover the first three sessions of our campaign, seeing us discover our first quest and subquest, and reaching level two. Our to do list consists of: - Go through the door Alastor’s sitting in front of waiting for us. - Defeat the necromancer and recover Alastor’s family - Go back through the yellow ‘lift’ and see what there is there – if there’s time before the professional adventurers catch up with us. [/QUOTE]
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The Age of Worms - Morrus' Campaign - Finished 6th August!!
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