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The Age of Worms - Morrus' Campaign - Finished 6th August!!
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<blockquote data-quote="Eccles" data-source="post: 3141113" data-attributes="member: 5675"><p>A few minutes later, Flynn and I dimly heard the sound of a skirmish from below. Banging on doors, the clang of weapons on armour, and then screaming.</p><p></p><p>You can imagine our relief some two minutes later when Torvig laboriously winched the platform back up the chain to collect Flynn and I, and the three of us descended together to join Niccoli and Morgan.</p><p></p><p>At the bottom of the shaft was a crossroads. The passageways to the north, east and west ended in large doors. To the north, the door was fronted with the hand and eye of Vecna. To the west, the door was clear and unmarked. The last door, to the east, was marked with the fist and arrows symbol of Hextor, and just in front of that door lay the decapitated bodies of two armoured tieflings.</p><p></p><p>To the south was a vast domed hall, carved extremely well and floored with exquisite marble. Torches glowed from the walls and a large square pool stood in the centre of the room filled to the brim with a dark liquid. Spaced above the rim of the pool were three platforms, positioned as though one could step off them and fall into the liquid beneath.</p><p></p><p>Around the edges of the pool lay bloodstains and scratches in the marble floor.</p><p></p><p>We backed carefully away from the pool and headed back to the doors.</p><p></p><p>.oOo.</p><p></p><p>One of the bodies on the floor had a key at its belt. Flynn took this, and inspected the three doorways. The key fit the door marked with Hextor’s symbol, and we opened it carefully.</p><p></p><p>Beyond the door was a rectangular room some 40 feet in length, in which stood 8 corpses in rusting plate armour. Tied to each of the corpses was a leather strap with a bell hanging off it. All of us leapt to the same nasty conclusion – stepping into the room would make the corpses move, which would ring the bells and potentially alert something far more unpleasant.</p><p></p><p>Using Torvig’s longspear and Morgan’s spell to lift small objects at a distance, we severed the bells off two of the bodies. We couldn’t reach any more bells until Niccoli tied the longspear to another spear carried by Flynn. That dealt with most of the bells, but two lay out of reach until we tied a motley assortment of long items, greataxes and anything else we could find to stretch into the room and cut the last of the bells free of the leather straps to float back to Morgan’s outstretched hand.</p><p></p><p>After congratulating Niccoli for not missing a single bell with our heath-robinson cutting device, we took it apart, gathered a short distance from the door to the room, and Torvig raised his holy symbol to the skeletons.</p><p></p><p>Almost all of them shuddered, and collapsed noiselessly. The other two moved towards us and were hacked down in moments. We gripped our weapons and prepared to move into the next chamber.</p></blockquote><p></p>
[QUOTE="Eccles, post: 3141113, member: 5675"] A few minutes later, Flynn and I dimly heard the sound of a skirmish from below. Banging on doors, the clang of weapons on armour, and then screaming. You can imagine our relief some two minutes later when Torvig laboriously winched the platform back up the chain to collect Flynn and I, and the three of us descended together to join Niccoli and Morgan. At the bottom of the shaft was a crossroads. The passageways to the north, east and west ended in large doors. To the north, the door was fronted with the hand and eye of Vecna. To the west, the door was clear and unmarked. The last door, to the east, was marked with the fist and arrows symbol of Hextor, and just in front of that door lay the decapitated bodies of two armoured tieflings. To the south was a vast domed hall, carved extremely well and floored with exquisite marble. Torches glowed from the walls and a large square pool stood in the centre of the room filled to the brim with a dark liquid. Spaced above the rim of the pool were three platforms, positioned as though one could step off them and fall into the liquid beneath. Around the edges of the pool lay bloodstains and scratches in the marble floor. We backed carefully away from the pool and headed back to the doors. .oOo. One of the bodies on the floor had a key at its belt. Flynn took this, and inspected the three doorways. The key fit the door marked with Hextor’s symbol, and we opened it carefully. Beyond the door was a rectangular room some 40 feet in length, in which stood 8 corpses in rusting plate armour. Tied to each of the corpses was a leather strap with a bell hanging off it. All of us leapt to the same nasty conclusion – stepping into the room would make the corpses move, which would ring the bells and potentially alert something far more unpleasant. Using Torvig’s longspear and Morgan’s spell to lift small objects at a distance, we severed the bells off two of the bodies. We couldn’t reach any more bells until Niccoli tied the longspear to another spear carried by Flynn. That dealt with most of the bells, but two lay out of reach until we tied a motley assortment of long items, greataxes and anything else we could find to stretch into the room and cut the last of the bells free of the leather straps to float back to Morgan’s outstretched hand. After congratulating Niccoli for not missing a single bell with our heath-robinson cutting device, we took it apart, gathered a short distance from the door to the room, and Torvig raised his holy symbol to the skeletons. Almost all of them shuddered, and collapsed noiselessly. The other two moved towards us and were hacked down in moments. We gripped our weapons and prepared to move into the next chamber. [/QUOTE]
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