Karl Green
First Post
The Age of Wurms – an Iron Kingdom setting
The Age of Wurms – a future Iron Kingdom story hour setting
I once long ago tried to post a face-to-face game that I was running, but the game died so my posts failed also. I was not really inspired to write up any of the other games I have been doing as I am mostly the player… but I am about to start an Iron Kingdoms game, and I decided to use the Age of Worms Adventure Path from Dungeon. Of course I am going to change who the ‘villains’ are and what they want to achieve for my game… a lot actually!
The intro for the players was…
The game will start in Diamond Lake, one of the only locations rich in mineral deposits in all of Ord, it is located in the mountains north of Midfast. The town is somewhat protected from Khadoric raiders as there are few passes north along the border, and the mountains provide good protection.
Who are the heroes fate has chosen to reveal itself to? Well what a strange collection indeed… they are…
1. Pogwikimogralok (pronounced - Pog-wiki-mog-rall-ick) or POG, for short, is a goblin of the gobber variety that makes his way in the world as a bodger. Standing nearly 3' tall 55lbs, and stinky-greenish in color, Pog is a happy go lucky fellow who would like nothing better then to work at the local sheltering plant. But the local boss does not let anyone near his streamjack workforce… especially a not a gobber!
2. Argmanka ‘Arman” (ARM-an) Helgevich, a Human (Khard) Paladin. A follower of Marrow, Arman has wandered a bit, seeking his place in the world as he struggles with his desire to do good and the fact that his Motherland is at war. He has only been in Diamond Lake for a few months, looking for distant family (one of them being the Blackclad druid).
3. Jack Autumn (also called "Jack of Songs" and "Jack of Bones" as he is often found in the Emporium or Feral Dog working as a minstrel or working with the Cult of the Ascended Genda {a near heretical sect of Marrow ascended who is said to be the ‘keeper of the dead’} tending to the graves in the Boneyard ), Elven Wizard of Ios. An exile of Ios, he is seeking knowledge on the location of the ‘Lost’ gods, and does not believe that it is humans experiment into wizardry or technology that causes it. He has been in Diamond Lake a few years researching the various burial mounts and cairns in the area, pretending to be human (he always where full robes and gloves, or uses his Alter self spell etc). He has recently discovered the location of a cairn that he believes to be unplundered and unspoiled by raiders of the years – the Whispering Cairn – and he is gathering a few trusted individuals that he knows to help him check it out.
4. Jatkal Orm, Human (Khard) Druid/Blackclad. Pretending to be a local woodsman, this druid grew up in Diamond Lake before taking on his “black-robes”. He has returned to spy on the mining operations and some of the locals but still feels a kinship and friendship to a number of people here.
5. Nalu Kogark, a female Ogrun Rogue (wtf? yes a rogue
). A worker from the mining, she has always been a bit of an odd ball, especially among her own people. She is of average height ( only 7’4”) for a female Ogrun and is surprising quite on her feet. She has lived in Diamond Lake for a few years now, after the bandit group that she was with was hunted down by Khador bounty hunters and wiped out, but she dreams of ‘seeing the world’.
The game will start on 8-31-05, and so far all we did was make up characters (and not everyone has gotten me their names yet, so I will have to edit in a bit).
Spoiler Blocks for “what’s going on; what did Karl change, and how in the heck is it going to fit in the Iron Kingdom…
[sblock]A bit of the background and what I am ‘changing’ – the cairns are mostly Orgoth in origin or at least that is what most people believe, but in truth a number of the older cairns are from an even earlier time. Infernal and human hosts battled here long ago and many of these old cairns are from that time, and the Whispering Cairn will be an Air Infernal creature of some kind.
Now instead of the Ebon Tirade of the three gods, the Tirade is made up these groups – a dark cult of Cyriss, revenge seeking Skorme, and barbarian madmen dedicated to the Devour Wurm. Each for their own reason, wishes to awaken the Devour Wurm and destroy civilizations as it is now. The Cult of Cyriss believes that when the world is washed anew they will emerge from the destruction to rule the ‘new world’. The Skorme simple want revenge against the human lands and believe they can contain the Wurm in the western lands. Those faithful to the Devour Wurm are a bloody, cannibal cult that feel that civilization is to powerful and that it must be destroyed for the natural world to live (with them at the top and the most powerful group around of course).
Instead of raise Kayss (sp?) the overgod, they wish to awake the Devour Wurm. In the second installment where the ‘aspect’ of this god is created, instead the characters will run into a miniature version of the Wurm – or a miniature of the BIG monster thing in the Monsternomicon. I will be using monsters from IK also instead of the most traditional monsters listed in the Adventure Path. I am replacing all the Elves and Half-Elves with different Humans, and Halflings and Gnomes with either a Goblin or Humans. Half-Orcs with either Humans or Trollkin or Ogrun although most of the Dwarves will remain Dwarves. Mostly I want the city to be Human (although there are good number of Goblins, Trollkin and Ogrun working in the mines), with a few others here and there.
NOW I might not even use all of the Adventure Path series. I already am working on plans on where I want the game to go – taking them all over the western part of the IK, into the Bloodstone Marches, etc. More to come as I figure it out
[/sblock]
Well the first game post will not be for almost two weeks but I will update here with some of my ideas and plans
The Age of Wurms – a future Iron Kingdom story hour setting
I once long ago tried to post a face-to-face game that I was running, but the game died so my posts failed also. I was not really inspired to write up any of the other games I have been doing as I am mostly the player… but I am about to start an Iron Kingdoms game, and I decided to use the Age of Worms Adventure Path from Dungeon. Of course I am going to change who the ‘villains’ are and what they want to achieve for my game… a lot actually!
The intro for the players was…
"Since the beginning of time, humanity has measured its history in ‘Ages’ and ‘Eras’– the Era of a Thousand Cities, the Age of the Warlords, the Era of the Orgoth Occupation, the Age of Reason, the Age of Dreaming and even the Age of Sorrow – to give a sense of order to the events of the past centuries. But one has yet to occur – an age of darkness, of decay and writhing doom. Mad prophets and wrathful preachers know it as the ‘Age of Wurms’, weaving it into the peripheries of their passion plays as a mythical era of destruction that could begin at any time. Astrologers, diviners, and seers know more. The canniest among them fear that the Age of Wurms has already begun.
Although often referred to as a legendary monster rather than a god, the Devourer Wurm is the ancient foe of Menoth, bane of humanity's creator. Also known as the Beast of Many Shapes, Lord of Predators, and the Unsleeping One, the Devourer is an ancient force of natural chaos which hates everything civilized. When Menoth was the dominant religion, the Devourer was considered the great foe, although its role as enemy of mankind has been reduced since the rise of the twins.
This is about to change – the time of the Wurm is at hand, and woe to the world that is ignorant of its coming. For now, mad cultists and insane weavers of the arcane are seeking to awaken the ancient foe again. What’s worst is they seek to awaken it with dark twisted bloody daemon-gods of the Orgoth, through blood rites and ruinous rituals.
Into this epic conflict of death and betrayal do the characters stumble… Fate has guided them to this place at this time. Will they have the merit and the mantel to withstand and overcome all that horrors to come?"
The game will start in Diamond Lake, one of the only locations rich in mineral deposits in all of Ord, it is located in the mountains north of Midfast. The town is somewhat protected from Khadoric raiders as there are few passes north along the border, and the mountains provide good protection.
Who are the heroes fate has chosen to reveal itself to? Well what a strange collection indeed… they are…
1. Pogwikimogralok (pronounced - Pog-wiki-mog-rall-ick) or POG, for short, is a goblin of the gobber variety that makes his way in the world as a bodger. Standing nearly 3' tall 55lbs, and stinky-greenish in color, Pog is a happy go lucky fellow who would like nothing better then to work at the local sheltering plant. But the local boss does not let anyone near his streamjack workforce… especially a not a gobber!
2. Argmanka ‘Arman” (ARM-an) Helgevich, a Human (Khard) Paladin. A follower of Marrow, Arman has wandered a bit, seeking his place in the world as he struggles with his desire to do good and the fact that his Motherland is at war. He has only been in Diamond Lake for a few months, looking for distant family (one of them being the Blackclad druid).
3. Jack Autumn (also called "Jack of Songs" and "Jack of Bones" as he is often found in the Emporium or Feral Dog working as a minstrel or working with the Cult of the Ascended Genda {a near heretical sect of Marrow ascended who is said to be the ‘keeper of the dead’} tending to the graves in the Boneyard ), Elven Wizard of Ios. An exile of Ios, he is seeking knowledge on the location of the ‘Lost’ gods, and does not believe that it is humans experiment into wizardry or technology that causes it. He has been in Diamond Lake a few years researching the various burial mounts and cairns in the area, pretending to be human (he always where full robes and gloves, or uses his Alter self spell etc). He has recently discovered the location of a cairn that he believes to be unplundered and unspoiled by raiders of the years – the Whispering Cairn – and he is gathering a few trusted individuals that he knows to help him check it out.
4. Jatkal Orm, Human (Khard) Druid/Blackclad. Pretending to be a local woodsman, this druid grew up in Diamond Lake before taking on his “black-robes”. He has returned to spy on the mining operations and some of the locals but still feels a kinship and friendship to a number of people here.
5. Nalu Kogark, a female Ogrun Rogue (wtf? yes a rogue

The game will start on 8-31-05, and so far all we did was make up characters (and not everyone has gotten me their names yet, so I will have to edit in a bit).
Spoiler Blocks for “what’s going on; what did Karl change, and how in the heck is it going to fit in the Iron Kingdom…
[sblock]A bit of the background and what I am ‘changing’ – the cairns are mostly Orgoth in origin or at least that is what most people believe, but in truth a number of the older cairns are from an even earlier time. Infernal and human hosts battled here long ago and many of these old cairns are from that time, and the Whispering Cairn will be an Air Infernal creature of some kind.
Now instead of the Ebon Tirade of the three gods, the Tirade is made up these groups – a dark cult of Cyriss, revenge seeking Skorme, and barbarian madmen dedicated to the Devour Wurm. Each for their own reason, wishes to awaken the Devour Wurm and destroy civilizations as it is now. The Cult of Cyriss believes that when the world is washed anew they will emerge from the destruction to rule the ‘new world’. The Skorme simple want revenge against the human lands and believe they can contain the Wurm in the western lands. Those faithful to the Devour Wurm are a bloody, cannibal cult that feel that civilization is to powerful and that it must be destroyed for the natural world to live (with them at the top and the most powerful group around of course).
Instead of raise Kayss (sp?) the overgod, they wish to awake the Devour Wurm. In the second installment where the ‘aspect’ of this god is created, instead the characters will run into a miniature version of the Wurm – or a miniature of the BIG monster thing in the Monsternomicon. I will be using monsters from IK also instead of the most traditional monsters listed in the Adventure Path. I am replacing all the Elves and Half-Elves with different Humans, and Halflings and Gnomes with either a Goblin or Humans. Half-Orcs with either Humans or Trollkin or Ogrun although most of the Dwarves will remain Dwarves. Mostly I want the city to be Human (although there are good number of Goblins, Trollkin and Ogrun working in the mines), with a few others here and there.
NOW I might not even use all of the Adventure Path series. I already am working on plans on where I want the game to go – taking them all over the western part of the IK, into the Bloodstone Marches, etc. More to come as I figure it out

Well the first game post will not be for almost two weeks but I will update here with some of my ideas and plans

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