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General Tabletop Discussion
*TTRPGs General
The AI Red Scare is only harming artists and needs to stop.
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<blockquote data-quote="tomBitonti" data-source="post: 9373094" data-attributes="member: 13107"><p>There is a lot here to unpack, and much of it doesn't fit in the current thread.</p><p></p><p>Most certainly, people do a <em>lot</em> of imagining of what other people are thinking. Often, they have a good sense of this. Also, often, they get a lot wrong. There seems to be a lot of this going on when people assign human feelings to material things, like a doll, or to purely imaginary things (just about any character in fiction).</p><p></p><p>What this says is that telling if an AI is "sentient" or has emotions is harder than it might otherwise seem, because of what seem to be trained-in (or possibly evolved) mechanisms that people use to project characteristics onto other people.</p><p></p><p>Maybe people and today's computers think the same. But the consensus is that, at least for now, how computers "think" is very different than how people think. This is shown by the differences in capabilities -- what computers do well compared with what people do well. What I've read suggests that as computers / software gains capabilities, that it would be a mistake to necessarily expect that computers will end up thinking in the same (or very similar) fashion to how people think.</p><p></p><p>I can't say how different it is for software to train on an input compared with a person to view (and possibly gain input) on the same input. (My opinion is that the processing seems different.) But, if the work is copywritten, uses (other than fair uses) are restricted. If authorization is not granted, then it's not granted. If a copyright holder has not authorized a computer to train on a copywritten material, that seems to be the legal end of things. Certainly we can argue over whether training should be fair use or not, but is it not reasonable to posit that, unless definitely authorized, copywritten material is not authorized for training software?</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 9373094, member: 13107"] There is a lot here to unpack, and much of it doesn't fit in the current thread. Most certainly, people do a [I]lot[/I] of imagining of what other people are thinking. Often, they have a good sense of this. Also, often, they get a lot wrong. There seems to be a lot of this going on when people assign human feelings to material things, like a doll, or to purely imaginary things (just about any character in fiction). What this says is that telling if an AI is "sentient" or has emotions is harder than it might otherwise seem, because of what seem to be trained-in (or possibly evolved) mechanisms that people use to project characteristics onto other people. Maybe people and today's computers think the same. But the consensus is that, at least for now, how computers "think" is very different than how people think. This is shown by the differences in capabilities -- what computers do well compared with what people do well. What I've read suggests that as computers / software gains capabilities, that it would be a mistake to necessarily expect that computers will end up thinking in the same (or very similar) fashion to how people think. I can't say how different it is for software to train on an input compared with a person to view (and possibly gain input) on the same input. (My opinion is that the processing seems different.) But, if the work is copywritten, uses (other than fair uses) are restricted. If authorization is not granted, then it's not granted. If a copyright holder has not authorized a computer to train on a copywritten material, that seems to be the legal end of things. Certainly we can argue over whether training should be fair use or not, but is it not reasonable to posit that, unless definitely authorized, copywritten material is not authorized for training software? TomB [/QUOTE]
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The AI Red Scare is only harming artists and needs to stop.
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