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"The aim is for the players to have fun"
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<blockquote data-quote="Omegaxicor" data-source="post: 6061341" data-attributes="member: 95351"><p>sorry, I was tired, Danny I'm sorry you don't DM anymore but if you don't enjoy it and neither do your players then maybe it is that your boredom/dissatisfaction shines through which is exactly what I am worried about.</p><p></p><p>The general problem is that character's lives are short...the players wanted to have checkpoints (well a single player) which I was unhappy about having but his second idea is that when his character dies there are other characters that are similar to his that can join the group, but I envision a moment where we start the campaign with James, Tom, Jane and Davis but five or six quests later the party is composed of Frank, Mark, Lidda and Redgar, I don't like a world where the player struggle through defeating great monsters only to find others have reached their level (level 5 is unachievable by civilians in my campaign) without defeating the same world ending threats.</p><p></p><p>I know that there are worlds that have multiple groups traversing the world and the players are not the focus of the world they are just 1/100000 people in the world but I don't like playing like that, I prefer when the party is changing the world through their actions (meeting a one-armed Lich who hates Humans because they stopped him from destroying a small village a few months ago, as well as taking his arm, would seem bizarre to me because I would expect the other Humans to come and deal with him)</p><p></p><p>I also don't want characters to be expendable, "oh, he's dead but there's a tavern around the corner we can get another Level 7 Cleric of Obad-Hai wielding a longbow and longsword combo wearing crystal full-plate armour but with different spells known" becomes a common thought (I am obviously making that up of the top of my head so it's a bad example but it is clear). They should try to revive the players rather than just "go buy another one in the corner shop"</p><p></p><p>sorry for the long post but it is difficult to explain in text</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6061341, member: 95351"] sorry, I was tired, Danny I'm sorry you don't DM anymore but if you don't enjoy it and neither do your players then maybe it is that your boredom/dissatisfaction shines through which is exactly what I am worried about. The general problem is that character's lives are short...the players wanted to have checkpoints (well a single player) which I was unhappy about having but his second idea is that when his character dies there are other characters that are similar to his that can join the group, but I envision a moment where we start the campaign with James, Tom, Jane and Davis but five or six quests later the party is composed of Frank, Mark, Lidda and Redgar, I don't like a world where the player struggle through defeating great monsters only to find others have reached their level (level 5 is unachievable by civilians in my campaign) without defeating the same world ending threats. I know that there are worlds that have multiple groups traversing the world and the players are not the focus of the world they are just 1/100000 people in the world but I don't like playing like that, I prefer when the party is changing the world through their actions (meeting a one-armed Lich who hates Humans because they stopped him from destroying a small village a few months ago, as well as taking his arm, would seem bizarre to me because I would expect the other Humans to come and deal with him) I also don't want characters to be expendable, "oh, he's dead but there's a tavern around the corner we can get another Level 7 Cleric of Obad-Hai wielding a longbow and longsword combo wearing crystal full-plate armour but with different spells known" becomes a common thought (I am obviously making that up of the top of my head so it's a bad example but it is clear). They should try to revive the players rather than just "go buy another one in the corner shop" sorry for the long post but it is difficult to explain in text [/QUOTE]
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