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General Tabletop Discussion
*Pathfinder & Starfinder
"The aim is for the players to have fun"
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<blockquote data-quote="N'raac" data-source="post: 6061427" data-attributes="member: 6681948"><p>While I agree one possibility is that the game is too lethal, another is that the GM wants the players to view their characters as more than playing pieces that are easily replaced. The reason for challenge is often tension. A lot of that tension is lost when the players decide it's no big deal if a character or two dies, since we'll just pick up a new cog for the adventuring machine around the next corner. It's the same mentality that has PC's take foolish risks and flat out stupid actions because the character can always be replaced if it doesn't work out. </p><p></p><p>This can just as easily become a conflict between players (and the DM is also a player) who want verissimilitude in the characters and the world around them, and those who just want to play tactical combat and interchange new one dimensional characters for old ones when one of their "high risk high reward" tactics doesn't pan out. "What a coincidence - this is the fourth time our Level 7 Cleric of Obad-Hai wielding a longbow and longsword combo wearing crystal full-plate armour has fallen in battle this week, and there's a fifth one waiting for us at the Inn!" wears pretty thin for those who want some immersion in the game world. Do these guys get stocked in a vending machine?</p><p></p><p>I echo one of the early comments - if you're not having fun, something is wrong. A discussion with the rest of the group on your dissatisfaction is a lot better for everyone than the game shutting down because you lose any desire to keep running it.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6061427, member: 6681948"] While I agree one possibility is that the game is too lethal, another is that the GM wants the players to view their characters as more than playing pieces that are easily replaced. The reason for challenge is often tension. A lot of that tension is lost when the players decide it's no big deal if a character or two dies, since we'll just pick up a new cog for the adventuring machine around the next corner. It's the same mentality that has PC's take foolish risks and flat out stupid actions because the character can always be replaced if it doesn't work out. This can just as easily become a conflict between players (and the DM is also a player) who want verissimilitude in the characters and the world around them, and those who just want to play tactical combat and interchange new one dimensional characters for old ones when one of their "high risk high reward" tactics doesn't pan out. "What a coincidence - this is the fourth time our Level 7 Cleric of Obad-Hai wielding a longbow and longsword combo wearing crystal full-plate armour has fallen in battle this week, and there's a fifth one waiting for us at the Inn!" wears pretty thin for those who want some immersion in the game world. Do these guys get stocked in a vending machine? I echo one of the early comments - if you're not having fun, something is wrong. A discussion with the rest of the group on your dissatisfaction is a lot better for everyone than the game shutting down because you lose any desire to keep running it. [/QUOTE]
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