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*Pathfinder & Starfinder
"The aim is for the players to have fun"
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<blockquote data-quote="Omegaxicor" data-source="post: 6061459" data-attributes="member: 95351"><p>That's a very good idea, I hadn't considered that</p><p></p><p>I understand that that is their playstyle and it is a perfectly acceptable way to play D&D (not this campaign at the moment but D&D in general is accepting of it) but it is the opposite of my playstyle and changing the world to suit them means I won't enjoy it and changing the world to suit me means they won't enjoy it...kinda the point of this post</p><p></p><p>but good RP rewards that the players can use are wasted if there are ways to get around having that reward. If the NPC would pull strings and get the party into somewhere then that's great but if the required character dies then the party can find another way into there, the player will not miss the character but if there is no other way in without the character then either the mission is impossible or, if the mission is optional, the mission will just be ignored by the players...</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6061459, member: 95351"] That's a very good idea, I hadn't considered that I understand that that is their playstyle and it is a perfectly acceptable way to play D&D (not this campaign at the moment but D&D in general is accepting of it) but it is the opposite of my playstyle and changing the world to suit them means I won't enjoy it and changing the world to suit me means they won't enjoy it...kinda the point of this post but good RP rewards that the players can use are wasted if there are ways to get around having that reward. If the NPC would pull strings and get the party into somewhere then that's great but if the required character dies then the party can find another way into there, the player will not miss the character but if there is no other way in without the character then either the mission is impossible or, if the mission is optional, the mission will just be ignored by the players... [/QUOTE]
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"The aim is for the players to have fun"
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