Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"The aim is for the players to have fun"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6061506" data-attributes="member: 5143"><p>I feel your pain. I wish I had a good solution for you. My players are the same. Have been for years. Even when I've entirely switched around the players in the group, they've ended up with similar attitudes. I've tried giving them roleplaying benefits that are non transferable. They don't care. They get bored with a character and will ask me to retire it so they can play a new one. If I won't let them, they run head first into danger and get themselves killed.</p><p></p><p>I've tried starting them at lower levels if they make up a new character and keeping them at the same xp if they get resurrected to encourage them to keep the same characters. It reduced the amount of times they switched characters, but it didn't stop them. It still happened so often that the entire make up of the party would be different about every week or two of game time. Like you, I felt it was kind of silly to have that many adventurers, especially high level ones just roaming around ready to join the party. </p><p></p><p>I eventually gave up. None of my players seemed to care that the group was entirely different. They were more than willing to hand wave the situation and never bring it up. So, I eventually just went with it. I realized that if 6 others had no problem with it and were having fun that I'd just try to minimize it the best I could and deal. In one of my extremely high level groups, I just decided to explain it in game. I invented a group called Barricade who vowed to keep the multiverse safe from super powerful threats. They hired impossibly powerful adventurers from various alternate worlds where they were some of the most powerful people on their planets or planes. Then they sent them wherever they were needed most. </p><p></p><p>And that was often where the PCs were. They used teleportation magic to teleport new members directly to the PCs. They'd do it without them even asking as the PCs were asked to wear a magic item that sensed their vitals back to Barricade. If they died, their body would teleport back to HQ. They'd attempt to bring it back to life. If the person refused, they'd teleport a new member to the party. </p><p></p><p>It had the benefit of encouraging them to keep the same character(no down time while they wait for the party to leave the dungeon in a couple hours to get him resurrected, my out of character announcement that I'd like them to keep their same characters, and making them start at lower level if they switched). It also explained how they were able to create new characters when hey decided to. Though, even the players thought the group was kind of cheesy. But it worked.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6061506, member: 5143"] I feel your pain. I wish I had a good solution for you. My players are the same. Have been for years. Even when I've entirely switched around the players in the group, they've ended up with similar attitudes. I've tried giving them roleplaying benefits that are non transferable. They don't care. They get bored with a character and will ask me to retire it so they can play a new one. If I won't let them, they run head first into danger and get themselves killed. I've tried starting them at lower levels if they make up a new character and keeping them at the same xp if they get resurrected to encourage them to keep the same characters. It reduced the amount of times they switched characters, but it didn't stop them. It still happened so often that the entire make up of the party would be different about every week or two of game time. Like you, I felt it was kind of silly to have that many adventurers, especially high level ones just roaming around ready to join the party. I eventually gave up. None of my players seemed to care that the group was entirely different. They were more than willing to hand wave the situation and never bring it up. So, I eventually just went with it. I realized that if 6 others had no problem with it and were having fun that I'd just try to minimize it the best I could and deal. In one of my extremely high level groups, I just decided to explain it in game. I invented a group called Barricade who vowed to keep the multiverse safe from super powerful threats. They hired impossibly powerful adventurers from various alternate worlds where they were some of the most powerful people on their planets or planes. Then they sent them wherever they were needed most. And that was often where the PCs were. They used teleportation magic to teleport new members directly to the PCs. They'd do it without them even asking as the PCs were asked to wear a magic item that sensed their vitals back to Barricade. If they died, their body would teleport back to HQ. They'd attempt to bring it back to life. If the person refused, they'd teleport a new member to the party. It had the benefit of encouraging them to keep the same character(no down time while they wait for the party to leave the dungeon in a couple hours to get him resurrected, my out of character announcement that I'd like them to keep their same characters, and making them start at lower level if they switched). It also explained how they were able to create new characters when hey decided to. Though, even the players thought the group was kind of cheesy. But it worked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"The aim is for the players to have fun"
Top