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"The aim is for the players to have fun"
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<blockquote data-quote="Unwise" data-source="post: 6061715" data-attributes="member: 98008"><p>For years I GM'd a game where PCs killed each other with reckless abandon. Not just through accidently, they actually killed each other in their sleep, in duels, during combat with enemies, poisoning their meals, it was ridiculous. I eventually just said I didn't enjoy that level of conflict and didn't want to GM for them anymore.</p><p></p><p>We swapped over and played Paranoia for a while. Now that is actually my favourite game of all time, but I can seldom get people to play it with me. This gave them their fill of rampant PC-murder but at the same time made them band together in wanting a game where PCs survived for longer.</p><p></p><p>In the following campaign, things settled down a lot, however I came across a new issue. Without the high turn-over of PCs I had a cool ongoing plot. The most disheartening moment of this campaign was when I revealed a major twist, a long time in the brewing to be met with "uhh, who's that again?" where nobody could even remember the major NPC from the previous session. Rather than untangle any mysteries, or deal with conspiricies etc, people would literally ask me "So, like, who are we meant to be killing now?". I just gave up at that point for a long time.</p><p></p><p>Currently, my group pretty much don't roleplay at all, D&D is just a tactical game for them. I can get them to get involved in out-of-combat tactics sometimes, but never in real roleplaying. I consider it a win if I can get them to remember the plot from one game to the next. They are getting what they want from the game, but I am not.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6061715, member: 98008"] For years I GM'd a game where PCs killed each other with reckless abandon. Not just through accidently, they actually killed each other in their sleep, in duels, during combat with enemies, poisoning their meals, it was ridiculous. I eventually just said I didn't enjoy that level of conflict and didn't want to GM for them anymore. We swapped over and played Paranoia for a while. Now that is actually my favourite game of all time, but I can seldom get people to play it with me. This gave them their fill of rampant PC-murder but at the same time made them band together in wanting a game where PCs survived for longer. In the following campaign, things settled down a lot, however I came across a new issue. Without the high turn-over of PCs I had a cool ongoing plot. The most disheartening moment of this campaign was when I revealed a major twist, a long time in the brewing to be met with "uhh, who's that again?" where nobody could even remember the major NPC from the previous session. Rather than untangle any mysteries, or deal with conspiricies etc, people would literally ask me "So, like, who are we meant to be killing now?". I just gave up at that point for a long time. Currently, my group pretty much don't roleplay at all, D&D is just a tactical game for them. I can get them to get involved in out-of-combat tactics sometimes, but never in real roleplaying. I consider it a win if I can get them to remember the plot from one game to the next. They are getting what they want from the game, but I am not. [/QUOTE]
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"The aim is for the players to have fun"
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