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"The aim is for the players to have fun"
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<blockquote data-quote="Stormonu" data-source="post: 6061725" data-attributes="member: 52734"><p>From the sound of it, it sounds like you don't actually like the player's characters to die - you want high risk, but aren't willing to accept the consequences (character death) when it happens. I mean, if a player can't replace his character with another, what is he do? Sit on the sidelines and twiddle his thumbs for the remainder of the campaign or until the characters can round up the gold to raise his dead body? A replacement <em>has</em> to come from somewhere. If you're not going to reduce the deadliness of the game you're going to either have to open up to the idea of "miraculous" replacements or somehow make it harder to lose the character.</p><p></p><p>And the second idea's not so bad - it's used in other games and stories as well (in fact, in 7th Seas, which I'm DMing right now you have to go out of your way to kill someone). As the saying goes, "There are worse fates than death." A character goes down in the heat of battle; the wound is bad, but if he can be dragged away, he'll live - but perhaps his armor is rent and either is useless or must be reforged anew. Another character may be hauled away by the enemy, tortured for information to ambush the party and the group needs to put a rescue plan into action before that happens. And so on. You might not always be able to save an PC (Disintegrate is hard to write off, for example) but most of the time death doesn't have to be outcome. Sometimes a major setback can be enough to get the point across.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6061725, member: 52734"] From the sound of it, it sounds like you don't actually like the player's characters to die - you want high risk, but aren't willing to accept the consequences (character death) when it happens. I mean, if a player can't replace his character with another, what is he do? Sit on the sidelines and twiddle his thumbs for the remainder of the campaign or until the characters can round up the gold to raise his dead body? A replacement [I]has[/I] to come from somewhere. If you're not going to reduce the deadliness of the game you're going to either have to open up to the idea of "miraculous" replacements or somehow make it harder to lose the character. And the second idea's not so bad - it's used in other games and stories as well (in fact, in 7th Seas, which I'm DMing right now you have to go out of your way to kill someone). As the saying goes, "There are worse fates than death." A character goes down in the heat of battle; the wound is bad, but if he can be dragged away, he'll live - but perhaps his armor is rent and either is useless or must be reforged anew. Another character may be hauled away by the enemy, tortured for information to ambush the party and the group needs to put a rescue plan into action before that happens. And so on. You might not always be able to save an PC (Disintegrate is hard to write off, for example) but most of the time death doesn't have to be outcome. Sometimes a major setback can be enough to get the point across. [/QUOTE]
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