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<blockquote data-quote="Dannyalcatraz" data-source="post: 6061785" data-attributes="member: 19675"><p>Well, darn it, yes- it would be a good story...but not what I was trying to get at. Forgive me.</p><p></p><p>What I'm getting at is making the PCs les expendable by virtue of giving them unique, in game, campaign specific, non-mechanical awards for game play.</p><p></p><p>If you have a PC whose connections make it easy to gain access to the local Mage Academy's rare tomes vault- say, he had an uncle who was a former dean- and he dies, that PCs replacement will not have that same kind of access, meaning researching will be more difficult. The party might regain access to those vaults later on, but not until after they did some great favor for the academy. Until then, the resource of the vault is lost to them because a PC died.</p><p></p><p>Perhaps one PC did a favor for a powerful cleric, earning him special status within that organization. As a result, he can get himself and his friends free blessings, curse removals, etc. at the temple. He dies, and there are no more freebies. The party may still be able to get back into that temple's good graces, but it will have to be earned.</p><p></p><p>The bennies make each PC more inherently valuable. As such, players won't be so quick to attempt unusually risky acts because doing so deprives them of an irreplaceable resource. They might not get to the point of full investiture, but they'll at least they'll start treating their PCs like paper queens instead of paper pawns.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6061785, member: 19675"] Well, darn it, yes- it would be a good story...but not what I was trying to get at. Forgive me. What I'm getting at is making the PCs les expendable by virtue of giving them unique, in game, campaign specific, non-mechanical awards for game play. If you have a PC whose connections make it easy to gain access to the local Mage Academy's rare tomes vault- say, he had an uncle who was a former dean- and he dies, that PCs replacement will not have that same kind of access, meaning researching will be more difficult. The party might regain access to those vaults later on, but not until after they did some great favor for the academy. Until then, the resource of the vault is lost to them because a PC died. Perhaps one PC did a favor for a powerful cleric, earning him special status within that organization. As a result, he can get himself and his friends free blessings, curse removals, etc. at the temple. He dies, and there are no more freebies. The party may still be able to get back into that temple's good graces, but it will have to be earned. The bennies make each PC more inherently valuable. As such, players won't be so quick to attempt unusually risky acts because doing so deprives them of an irreplaceable resource. They might not get to the point of full investiture, but they'll at least they'll start treating their PCs like paper queens instead of paper pawns. [/QUOTE]
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"The aim is for the players to have fun"
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