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"The aim is for the players to have fun"
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<blockquote data-quote="Neonchameleon" data-source="post: 6062571" data-attributes="member: 87792"><p>Mostly combat - which means that people want to change up their combat stats because that's most of what matters in the game. And the PCs swap out characters and build for combat. I'd try changing systems - I'd do it twice I think. First I'd run a one shot of Dread (assuming Jenga drives no one to a violent rage) - mostly as a pallete clenser. Then I'd try for half a dozen sessions of Leverage to open everything up (the pitch: "In 2002 a crack commando unit was sent to prison for a crime they didn't commit..." - and yes, I'm going to use this as a pitch myself). Both games are very tightly themed, evocative, and easy to run with few rules for the players to worry about - but I wouldn't run out of genre with either. And those two games between them should blow their expectations wide open.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6062571, member: 87792"] Mostly combat - which means that people want to change up their combat stats because that's most of what matters in the game. And the PCs swap out characters and build for combat. I'd try changing systems - I'd do it twice I think. First I'd run a one shot of Dread (assuming Jenga drives no one to a violent rage) - mostly as a pallete clenser. Then I'd try for half a dozen sessions of Leverage to open everything up (the pitch: "In 2002 a crack commando unit was sent to prison for a crime they didn't commit..." - and yes, I'm going to use this as a pitch myself). Both games are very tightly themed, evocative, and easy to run with few rules for the players to worry about - but I wouldn't run out of genre with either. And those two games between them should blow their expectations wide open. [/QUOTE]
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