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"The aim is for the players to have fun"
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<blockquote data-quote="Omegaxicor" data-source="post: 6062582" data-attributes="member: 95351"><p>I don't have a problem with pure combat, just the high mortality rate, and even that isn't a problem if the players cared about their characters more</p><p></p><p>I don't mind puzzle encounters but the players aren't very good at them, admittedly my design skills are poor so we have used preset ones which may be an issue. We have had adventures about holding a line against enemies for as long as they can, the longer the better and the more Exp. I have tried an encounter involving the preparing of castle defences against an enemy army, then rallying the troops which worked well but wasn't enjoyed.</p><p></p><p>I don't know anything about either of those systems, I will look into them</p><p></p><p>EDIT: I like the look of Dread, I just don't think I want to spend money on something the players might like, is there a sample quest somewhere?</p><p></p><p>I don't like the look of Leverage for the same reason I don't like the show, there is no risk/reward, you ARE watching a TV show, win/lose/draw the players will be back next week no better or worse off...DnD has a changing plots, the characters win big and lose big or win and lose in equal measure</p><p></p><p>of course, that might be the problem so a sample quest might be ok</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6062582, member: 95351"] I don't have a problem with pure combat, just the high mortality rate, and even that isn't a problem if the players cared about their characters more I don't mind puzzle encounters but the players aren't very good at them, admittedly my design skills are poor so we have used preset ones which may be an issue. We have had adventures about holding a line against enemies for as long as they can, the longer the better and the more Exp. I have tried an encounter involving the preparing of castle defences against an enemy army, then rallying the troops which worked well but wasn't enjoyed. I don't know anything about either of those systems, I will look into them EDIT: I like the look of Dread, I just don't think I want to spend money on something the players might like, is there a sample quest somewhere? I don't like the look of Leverage for the same reason I don't like the show, there is no risk/reward, you ARE watching a TV show, win/lose/draw the players will be back next week no better or worse off...DnD has a changing plots, the characters win big and lose big or win and lose in equal measure of course, that might be the problem so a sample quest might be ok [/QUOTE]
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