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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9285746" data-attributes="member: 82106"><p>How do they compare with DW's presentation of fronts? </p><p>VB is pretty detailed. The major themes of a game are presented as Fronts. Each front has several 'dangers', which are groups, effects, processes, whatever that will manifest during play in some fashion, possibly as encounters, or even as more long-lived elements of the world which appear repeatedly or keep having an effect. Dangers have 'impulses' but not 'plans'. An 'Elemental Lord' has the impulse to tear creation down to its components. GM moves are suggested for these dangers as well, an Elemental Lord might 'Lay a Curse on a foe' for example. So now we have a potential scene! Additionally there are 'grim portents' that will be associated with this, so perhaps the PCs find a book which explains that the Elemental Lord is a bad-ass with curses, what they might entail, etc. Again, there's no PLOT here, but there is this through line for play. </p><p></p><p>Thus we could imagine an Elemental Lord, the PCs learn about her from an ancient crumbling tome, and then when they need to either confront this danger or disengage from it, they end up in a confrontation. The Lord curses the Barbarian, every time he attempts to Sate his Herculean Appetite for Riches and Property everything he obtains is consumed and destroyed in an elemental maelstrom! (maybe this is a result of a cursed weapon he's stuck with). The impulse is in effect, the danger has struck, and the action will be driven onwards in some direction! Maybe the Barbarian will go mad and change his Herculean Appetite to "Pure destruction"!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9285746, member: 82106"] How do they compare with DW's presentation of fronts? VB is pretty detailed. The major themes of a game are presented as Fronts. Each front has several 'dangers', which are groups, effects, processes, whatever that will manifest during play in some fashion, possibly as encounters, or even as more long-lived elements of the world which appear repeatedly or keep having an effect. Dangers have 'impulses' but not 'plans'. An 'Elemental Lord' has the impulse to tear creation down to its components. GM moves are suggested for these dangers as well, an Elemental Lord might 'Lay a Curse on a foe' for example. So now we have a potential scene! Additionally there are 'grim portents' that will be associated with this, so perhaps the PCs find a book which explains that the Elemental Lord is a bad-ass with curses, what they might entail, etc. Again, there's no PLOT here, but there is this through line for play. Thus we could imagine an Elemental Lord, the PCs learn about her from an ancient crumbling tome, and then when they need to either confront this danger or disengage from it, they end up in a confrontation. The Lord curses the Barbarian, every time he attempts to Sate his Herculean Appetite for Riches and Property everything he obtains is consumed and destroyed in an elemental maelstrom! (maybe this is a result of a cursed weapon he's stuck with). The impulse is in effect, the danger has struck, and the action will be driven onwards in some direction! Maybe the Barbarian will go mad and change his Herculean Appetite to "Pure destruction"! [/QUOTE]
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