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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="mamba" data-source="post: 9285864" data-attributes="member: 7034611"><p>the use by JA, clue as a lead to solve a mystery is a bit more formal but still mostly accurate, in your case the ‘mystery’ then is the location of the bandit camp</p><p></p><p></p><p>ok, then I might have misunderstood how you arrived at handing out the clues, but it does not change the fact that you do provide clues, even if the fashion in which you hand them out is based on random events rather than by having them placed in the world explicitly for the chars to find (or miss).</p><p></p><p>Ultimately how you hand them out (random event, specific placement, thinking on your feet in the moment based on what the chars do) does not matter. You do have to pass information to the players to act upon (or not), you cannot really avoid that altogether.</p></blockquote><p></p>
[QUOTE="mamba, post: 9285864, member: 7034611"] the use by JA, clue as a lead to solve a mystery is a bit more formal but still mostly accurate, in your case the ‘mystery’ then is the location of the bandit camp ok, then I might have misunderstood how you arrived at handing out the clues, but it does not change the fact that you do provide clues, even if the fashion in which you hand them out is based on random events rather than by having them placed in the world explicitly for the chars to find (or miss). Ultimately how you hand them out (random event, specific placement, thinking on your feet in the moment based on what the chars do) does not matter. You do have to pass information to the players to act upon (or not), you cannot really avoid that altogether. [/QUOTE]
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The Alexandrian’s Insights In a Nutshell [+]
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