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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="Paul Farquhar" data-source="post: 9285881" data-attributes="member: 6906155"><p>I feel that most players want to feel like they are progressing due to skill, not luck. Just randomly finding something feels too much like luck to me, or worse, the DM intervening to point them in the direction they want them to go.</p><p></p><p>So you have multiple clues (doesn't have to be three) pointing to the same place, but each one requires at least a little insight on the players' part in order to find. My players missed a clue (a diary) is a recent session. As it happened the clue was not essential (they did find the tracks!), but they would have had a clearer idea as to what was happening had they found it.</p><p></p><p>Alternatively, you could have multiple clues pointing to different things. So long as the players find something interesting, it doesn't need to be the same thing (although you are more likely to be wasting prep time that way - but can always recycle for another occasion).</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9285881, member: 6906155"] I feel that most players want to feel like they are progressing due to skill, not luck. Just randomly finding something feels too much like luck to me, or worse, the DM intervening to point them in the direction they want them to go. So you have multiple clues (doesn't have to be three) pointing to the same place, but each one requires at least a little insight on the players' part in order to find. My players missed a clue (a diary) is a recent session. As it happened the clue was not essential (they did find the tracks!), but they would have had a clearer idea as to what was happening had they found it. Alternatively, you could have multiple clues pointing to different things. So long as the players find something interesting, it doesn't need to be the same thing (although you are more likely to be wasting prep time that way - but can always recycle for another occasion). [/QUOTE]
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