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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="Manbearcat" data-source="post: 9286012" data-attributes="member: 6696971"><p>I don't know why you're escalating to all caps or language like "unforgivable sin." There is no unforgivable. There is no sin here.</p><p></p><p>Your home game isn't what I'm discussing...or interested in discussing...nor do I have the ability to comment on it...if you post something like a detail-driven excerpt of actual play and tell me what system you're using then I might have some commentary on that...but just giving me some pre-authored fiction/prep tells me absolutely nothing about how your game actually implements prep or pre-authorship and how it then plays (at all or with respect to that prep).</p><p></p><p>This conversation isn't about prep or pre-authorship by itself (again...I've said that above).</p><p></p><p>Its about the <strong>intersection of prep/pre-authorship with a very specific technique; The Three Clue Rule. And whether that intersection yields a contradiction with "Don't Prep Plots" (my answer is "yes, it does").</strong></p><p></p><p>A village + a mayor + a problem with monster/bandit attacks? That could be <em>situation or plot</em> depending upon implementation (system/techniques deployed). If you use The Three Clue Rule (or similar techniques like it such as strategic exposition dumps to download plot/lore and McGuffin Chains, get the thing to do the thing to talk to the thing to do the thing to get the thing to..., that funnel the trajectory of play through plot points/items) with your village + mayor + monster/bandit attacks to ensure that play is "bottleneck-proofed" and "funneled to pre-authored content?" Then yes, you're <strong>prepping plot (not situation)</strong>.</p><p></p><p>Which is totally fine. Prepping/pre-authoring plot or running an AP (someone elses pre-authorship) is fine. I think that is most of the hobby, right? But the deal here is that its reveals the inherent contradiction between JA's (cribbed from other sources) "Don't Prep Plot, Prep Situation" and "The Three Clue Rule." Which is the interesting part of the conversation to me. Both of these pieces of advice are useful for very different types of play experiences. But they are not useful in concert precisely because <strong>they work against each other</strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9286012, member: 6696971"] I don't know why you're escalating to all caps or language like "unforgivable sin." There is no unforgivable. There is no sin here. Your home game isn't what I'm discussing...or interested in discussing...nor do I have the ability to comment on it...if you post something like a detail-driven excerpt of actual play and tell me what system you're using then I might have some commentary on that...but just giving me some pre-authored fiction/prep tells me absolutely nothing about how your game actually implements prep or pre-authorship and how it then plays (at all or with respect to that prep). This conversation isn't about prep or pre-authorship by itself (again...I've said that above). Its about the [B]intersection of prep/pre-authorship with a very specific technique; The Three Clue Rule. And whether that intersection yields a contradiction with "Don't Prep Plots" (my answer is "yes, it does").[/B] A village + a mayor + a problem with monster/bandit attacks? That could be [I]situation or plot[/I] depending upon implementation (system/techniques deployed). If you use The Three Clue Rule (or similar techniques like it such as strategic exposition dumps to download plot/lore and McGuffin Chains, get the thing to do the thing to talk to the thing to do the thing to get the thing to..., that funnel the trajectory of play through plot points/items) with your village + mayor + monster/bandit attacks to ensure that play is "bottleneck-proofed" and "funneled to pre-authored content?" Then yes, you're [B]prepping plot (not situation)[/B]. Which is totally fine. Prepping/pre-authoring plot or running an AP (someone elses pre-authorship) is fine. I think that is most of the hobby, right? But the deal here is that its reveals the inherent contradiction between JA's (cribbed from other sources) "Don't Prep Plot, Prep Situation" and "The Three Clue Rule." Which is the interesting part of the conversation to me. Both of these pieces of advice are useful for very different types of play experiences. But they are not useful in concert precisely because [B]they work against each other[/B]. [/QUOTE]
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