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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="kenada" data-source="post: 9286164" data-attributes="member: 70468"><p>It’s not so much that I’m concerned about what he’s saying. I can just ignore it after all. It’s more that this is a discussion of his advice, so it seems appropriate to examine where it can sometimes be contradictory or when following some advice might subvert your intent when incorporating other advice he’s given.</p><p></p><p>For example, there is a joke in my group about “dire tiger storage” in Irovetti’s castle from the Kingmaker AP. The wizard had been exploring ahead when he opened a door, the encounter was keyed to have dire tigers pounce on the person who opened the door, and they did. At the party before my wedding, I had all those players back, so I ran a one-shot in for them. The premise was that Irovetti’s dire tigers had gone missing. The PCs needed to find the tigers and defeat the person who took them. I used the three clue rule to set up the different clues for the PCs to follow in their investigation of the missing tigers. That allowed the PCs to investigate in a naturalistic way, but I still had an end point they needed to reach by the end of the night. (My biggest mistake was failing to have pregens, but oh well. It was still fun and funny.)</p><p></p><p>The above is an example when what I presented seemed like a situation (‘investigate the missing tigers’), but I had places I needed the PCs to be. Providing multiple ways to figure that out allowed the players to play detective while ensuring the adventure was very likely to be successful.</p></blockquote><p></p>
[QUOTE="kenada, post: 9286164, member: 70468"] It’s not so much that I’m concerned about what he’s saying. I can just ignore it after all. It’s more that this is a discussion of his advice, so it seems appropriate to examine where it can sometimes be contradictory or when following some advice might subvert your intent when incorporating other advice he’s given. For example, there is a joke in my group about “dire tiger storage” in Irovetti’s castle from the Kingmaker AP. The wizard had been exploring ahead when he opened a door, the encounter was keyed to have dire tigers pounce on the person who opened the door, and they did. At the party before my wedding, I had all those players back, so I ran a one-shot in for them. The premise was that Irovetti’s dire tigers had gone missing. The PCs needed to find the tigers and defeat the person who took them. I used the three clue rule to set up the different clues for the PCs to follow in their investigation of the missing tigers. That allowed the PCs to investigate in a naturalistic way, but I still had an end point they needed to reach by the end of the night. (My biggest mistake was failing to have pregens, but oh well. It was still fun and funny.) The above is an example when what I presented seemed like a situation (‘investigate the missing tigers’), but I had places I needed the PCs to be. Providing multiple ways to figure that out allowed the players to play detective while ensuring the adventure was very likely to be successful. [/QUOTE]
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