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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="kenada" data-source="post: 9286224" data-attributes="member: 70468"><p>I can’t believe I forgot about that one. I’m a big fan of Jacquaysing the dungeon. Even if his other advice isn’t really applicable to what I’m doing in my campaign with my homebrew system, I still make sure I have nicely Jaquaysed dungeon maps. (Though they aren’t always nice looking.)</p><p></p><p>The first is a map I used recently for when the PCs assaulted the stirge nest at the northern side of their hex. I wanted there to be differences in terrain, and you couldn’t just navigate straightforwardly around the swamp. I also applied a similar approach when I mapped out the ruins for the PCs to explore in the early sessions (the one described in <a href="https://www.enworld.org/threads/the-alexandrian’s-insights-in-a-nutshell.703060/post-9285928" target="_blank">post #83</a>). For that map, I made there were different ways into and through the ruins. I don’t have my original, but I uploaded a copy of the map my players created while navigating it.</p><p></p><p>[SPOILER="Map Crimes"][ATTACH=full]350823[/ATTACH]</p><p></p><p>[ATTACH=full]350824[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>I would also suggest two other essays/series worth including in the OP:</p><ul> <li data-xf-list-type="ul"><a href="https://thealexandrian.net/wordpress/42961/roleplaying-games/smart-prep-part-4-campaign-status-documents" target="_blank">Campaign Status Documents</a></li> <li data-xf-list-type="ul"><a href="https://thealexandrian.net/wordpress/37916/roleplaying-games/universal-npc-roleplaying-template" target="_blank">Universal NPC Roleplaying Templates</a></li> </ul><p>Even if you don’t include the exact same structures in your documents or templates, they’re good starting points for figuring out the kind of structures that work for you. (My NPC format has evolved quite a bit. I need to do a better job of updating my according file of campaign documents. I tend to keep things in my head, which is not a good practice.)</p></blockquote><p></p>
[QUOTE="kenada, post: 9286224, member: 70468"] I can’t believe I forgot about that one. I’m a big fan of Jacquaysing the dungeon. Even if his other advice isn’t really applicable to what I’m doing in my campaign with my homebrew system, I still make sure I have nicely Jaquaysed dungeon maps. (Though they aren’t always nice looking.) The first is a map I used recently for when the PCs assaulted the stirge nest at the northern side of their hex. I wanted there to be differences in terrain, and you couldn’t just navigate straightforwardly around the swamp. I also applied a similar approach when I mapped out the ruins for the PCs to explore in the early sessions (the one described in [URL='https://www.enworld.org/threads/the-alexandrian’s-insights-in-a-nutshell.703060/post-9285928']post #83[/URL]). For that map, I made there were different ways into and through the ruins. I don’t have my original, but I uploaded a copy of the map my players created while navigating it. [SPOILER="Map Crimes"][ATTACH type="full" alt="Stirge Nest.png"]350823[/ATTACH] [ATTACH type="full" alt="Hirzhus.jpeg"]350824[/ATTACH] [/SPOILER] I would also suggest two other essays/series worth including in the OP: [LIST] [*][URL='https://thealexandrian.net/wordpress/42961/roleplaying-games/smart-prep-part-4-campaign-status-documents']Campaign Status Documents[/URL] [*][URL='https://thealexandrian.net/wordpress/37916/roleplaying-games/universal-npc-roleplaying-template']Universal NPC Roleplaying Templates[/URL] [/LIST] Even if you don’t include the exact same structures in your documents or templates, they’re good starting points for figuring out the kind of structures that work for you. (My NPC format has evolved quite a bit. I need to do a better job of updating my according file of campaign documents. I tend to keep things in my head, which is not a good practice.) [/QUOTE]
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