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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="kenada" data-source="post: 9288208" data-attributes="member: 70468"><p>The point of seeking agreement is because it facilitates communication and understanding. We don’t have to like the same things or play the same way, but if we at least understand what the other means, we can hold a conversation and share our experiences.</p><p></p><p></p><p>I started with a hybrid of OSE and WWN, then I iterated on it. I’m not taking mechanics and just pasting them into my homebrew system. I have specific things I want that those games don’t do. I want time and space to be handled concretely (rounds, turns, etc). I want a D&D-ish feel. I want factions to engage not just with the players but also each other. As a GM, I also want to play them as hard as they would if they were real.</p><p></p><p>The risk, especially if I play adversaries <em>hard</em>, is that I may seem biased or be biased unintentionally. This is not a new problem. Jon Peterson discusses it in <em>The Elusive Shift</em> as something people were seeing from the very beginning of the hobby (see <a href="https://www.enworld.org/threads/the-alexandrian%E2%80%99s-insights-in-a-nutshell.703060/post-9285951" target="_blank">post #86</a> for a brief quote). Possible solutions to that problem people have identified and do include using ample prep (and staying true to it), using tables instead of just deciding, trusting the GM not to be biased, etc. None are to what I want, which is why I looked to other games for ideas.</p><p></p><p>(And one of the reasons why I dislike the jargon-taxonomies is that one could make arguments for my homebrew system’s falling into any one of the buckets. However, I’m not designing it to be any particular one of those. I’m designing it to do what I want.)</p><p></p><p></p><p>Is the implication that what I am doing is resulting in play that is less entertaining than it could be? I’ve posted <a href="https://www.enworld.org/search/2751093/?t=post&c%5Bthread%5D=682741&c%5Busers%5D=kenada&o=date" target="_blank">recaps</a>. My players seem quite entertained. They’re proactive and really get into playing their characters. I quite enjoy seeing what they are going to do.</p></blockquote><p></p>
[QUOTE="kenada, post: 9288208, member: 70468"] The point of seeking agreement is because it facilitates communication and understanding. We don’t have to like the same things or play the same way, but if we at least understand what the other means, we can hold a conversation and share our experiences. I started with a hybrid of OSE and WWN, then I iterated on it. I’m not taking mechanics and just pasting them into my homebrew system. I have specific things I want that those games don’t do. I want time and space to be handled concretely (rounds, turns, etc). I want a D&D-ish feel. I want factions to engage not just with the players but also each other. As a GM, I also want to play them as hard as they would if they were real. The risk, especially if I play adversaries [I]hard[/I], is that I may seem biased or be biased unintentionally. This is not a new problem. Jon Peterson discusses it in [I]The Elusive Shift[/I] as something people were seeing from the very beginning of the hobby (see [URL='https://www.enworld.org/threads/the-alexandrian%E2%80%99s-insights-in-a-nutshell.703060/post-9285951']post #86[/URL] for a brief quote). Possible solutions to that problem people have identified and do include using ample prep (and staying true to it), using tables instead of just deciding, trusting the GM not to be biased, etc. None are to what I want, which is why I looked to other games for ideas. (And one of the reasons why I dislike the jargon-taxonomies is that one could make arguments for my homebrew system’s falling into any one of the buckets. However, I’m not designing it to be any particular one of those. I’m designing it to do what I want.) Is the implication that what I am doing is resulting in play that is less entertaining than it could be? I’ve posted [URL='https://www.enworld.org/search/2751093/?t=post&c%5Bthread%5D=682741&c%5Busers%5D=kenada&o=date']recaps[/URL]. My players seem quite entertained. They’re proactive and really get into playing their characters. I quite enjoy seeing what they are going to do. [/QUOTE]
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