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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="GuardianLurker" data-source="post: 9288263" data-attributes="member: 786"><p>Yep. And they've been getting buried on the now-decaying horse. Too much noise.</p><p></p><p>For myself, I've generally found his points worth thinking about, even if I don't fully agree with them. For instance, his series on <a href="https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach" target="_blank">Node Based (scenario) Design</a>, and <a href="https://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures" target="_blank">Game Structures</a> (which you've also pointed out) I found very educational. A lot of his other posts, especially with regards to prep and record-keeping, I find less useful, as he is very obviously a high-prep GM, and I am not. (However, one of his comments - that I might have been prepping the wrong things, or in the wrong way, has stuck with me. I'm currently re-evaluating that.)</p><p></p><p>That's actually something that I haven't seen mentioned yet. A lot of GM advice - The Alexandrian, Sly Flourish, etc. - seems to be aimed at less-experienced GMs. But re-visiting the fundamentals is important. If you don't have the basics down, the advanced techniques aren't going to work right.</p><p></p><p>And on a semi-related note - experiment. With new approaches, new ways of design, etc. For example, I have a <em>very</em> strong tendency towards top-down design. In this campaign I am <em>forcing</em> myself to do bottom-up, I-don't-need-that-yet, design. It's getting easier, and I like how it's letting me adapt future scenarios, but I'm still having to restrain myself. It's been, is being, a good experience.</p><p></p><p>My previous campaign, I worked against my tendency to house rule; I tried very hard to run a pure vanilla 5e game. I (mostly) succeeded. I also won't do that again, as it wasn't very enjoyable for me. Not to my taste. Of course, I shouldn't be surprised - I once ran a supers game that was a blend of DC Heroes/MEGS, Champions, and Shadowrun. And that did NOT cure me of my rules tinkering tendencies.</p><p></p><p>Or put another way - Always Be Learning.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9288263, member: 786"] Yep. And they've been getting buried on the now-decaying horse. Too much noise. For myself, I've generally found his points worth thinking about, even if I don't fully agree with them. For instance, his series on [URL='https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach']Node Based (scenario) Design[/URL], and [URL='https://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures']Game Structures[/URL] (which you've also pointed out) I found very educational. A lot of his other posts, especially with regards to prep and record-keeping, I find less useful, as he is very obviously a high-prep GM, and I am not. (However, one of his comments - that I might have been prepping the wrong things, or in the wrong way, has stuck with me. I'm currently re-evaluating that.) That's actually something that I haven't seen mentioned yet. A lot of GM advice - The Alexandrian, Sly Flourish, etc. - seems to be aimed at less-experienced GMs. But re-visiting the fundamentals is important. If you don't have the basics down, the advanced techniques aren't going to work right. And on a semi-related note - experiment. With new approaches, new ways of design, etc. For example, I have a [I]very[/I] strong tendency towards top-down design. In this campaign I am [I]forcing[/I] myself to do bottom-up, I-don't-need-that-yet, design. It's getting easier, and I like how it's letting me adapt future scenarios, but I'm still having to restrain myself. It's been, is being, a good experience. My previous campaign, I worked against my tendency to house rule; I tried very hard to run a pure vanilla 5e game. I (mostly) succeeded. I also won't do that again, as it wasn't very enjoyable for me. Not to my taste. Of course, I shouldn't be surprised - I once ran a supers game that was a blend of DC Heroes/MEGS, Champions, and Shadowrun. And that did NOT cure me of my rules tinkering tendencies. Or put another way - Always Be Learning. [/QUOTE]
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