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The Alexandrian’s Insights In a Nutshell [+]
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<blockquote data-quote="kenada" data-source="post: 9288471" data-attributes="member: 70468"><p>I think you have the hook basically right. The PCs in my game had found a deed to a ruined manor in random treasure, which eventually became the settlement they’re developing. The first time they went there, there was a black portal, which they naturally couldn’t resist entering.</p><p></p><p></p><p>I use <em>Hall of the Blood King</em> as my example of doing horror in a D&D-like game. My players were worried about everything. They wouldn’t even go into the hat room. They were convinced it <em>must</em> be dangerous somehow.</p><p></p><p>[SPOILER="Halls of the Blood King (outcome plus campaign stuff)"]</p><p>The PCs ended up aligning with the Princess of Blood, but they also wanted to help Seleana. They ended up destroying the Blood King by accident. They found his heart and destroyed it without realizing it would cause the house to implode. Whoops.</p><p></p><p>As the house was imploding (and the dimension itself collapsing), the PCs ran into the Princess as they fled the house. She shanked weepy emo guy then gave them the weapon for doing their part. The PCs also wanted the other treasure in the house, but they were too slow to get it. The Princess told them she’d get it if they carried her coffin out of the portal, which they surprisingly agreed to do.</p><p></p><p>The Princess of Blood ended up moving into the shack on the back part of the manor property, taking the name Natalia (as mentioned occasionally in my recaps). Seleana went for a journey to see what the world was like.</p><p></p><p>Natalia’s relationship with the PCs has been fun. They can’t decide whether they like her or hate her for being a vampire. It’s an interesting point of friction, especially with Deirdre (the barbarian). Surprisingly, Tama (the cleric) seems to be cooler with the situation. (Though Natalia finds Tama’s attempts to feed her blood patronizing.)</p><p></p><p>Seleana ended up working for the PCs after she concluded her journey (and was disappointed by how things had regressed from her time, which is in the future of our time). She has a rifle that uses caseless ammunition, but the capability to make it just doesn’t exist in the setting. Much to her annoyance, she has to use a rifled musket.</p><p></p><p>(There may also have been drunken rants about having to make paper cartridges and melt lead for Minié balls.)</p><p>[/SPOILER]</p><p></p><p></p><p>That’s how I feel about it too. It doesn’t try to lead you to any particular conclusion. There are a bunch of different ways it can resolve, though I think some are pretty unlikely [ISPOILER]like saving the Blood King[/ISPOILER].</p></blockquote><p></p>
[QUOTE="kenada, post: 9288471, member: 70468"] I think you have the hook basically right. The PCs in my game had found a deed to a ruined manor in random treasure, which eventually became the settlement they’re developing. The first time they went there, there was a black portal, which they naturally couldn’t resist entering. I use [I]Hall of the Blood King[/I] as my example of doing horror in a D&D-like game. My players were worried about everything. They wouldn’t even go into the hat room. They were convinced it [I]must[/I] be dangerous somehow. [SPOILER="Halls of the Blood King (outcome plus campaign stuff)"] The PCs ended up aligning with the Princess of Blood, but they also wanted to help Seleana. They ended up destroying the Blood King by accident. They found his heart and destroyed it without realizing it would cause the house to implode. Whoops. As the house was imploding (and the dimension itself collapsing), the PCs ran into the Princess as they fled the house. She shanked weepy emo guy then gave them the weapon for doing their part. The PCs also wanted the other treasure in the house, but they were too slow to get it. The Princess told them she’d get it if they carried her coffin out of the portal, which they surprisingly agreed to do. The Princess of Blood ended up moving into the shack on the back part of the manor property, taking the name Natalia (as mentioned occasionally in my recaps). Seleana went for a journey to see what the world was like. Natalia’s relationship with the PCs has been fun. They can’t decide whether they like her or hate her for being a vampire. It’s an interesting point of friction, especially with Deirdre (the barbarian). Surprisingly, Tama (the cleric) seems to be cooler with the situation. (Though Natalia finds Tama’s attempts to feed her blood patronizing.) Seleana ended up working for the PCs after she concluded her journey (and was disappointed by how things had regressed from her time, which is in the future of our time). She has a rifle that uses caseless ammunition, but the capability to make it just doesn’t exist in the setting. Much to her annoyance, she has to use a rifled musket. (There may also have been drunken rants about having to make paper cartridges and melt lead for Minié balls.) [/SPOILER] That’s how I feel about it too. It doesn’t try to lead you to any particular conclusion. There are a bunch of different ways it can resolve, though I think some are pretty unlikely [ISPOILER]like saving the Blood King[/ISPOILER]. [/QUOTE]
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